Advanced Dungeons & Dragons®

Player’s Option:

Skills & Powers Book

Table of Contents

List of Tome Spells

Credits

Foreword

Chapter 1: Character Points

Character Generation

Character Backgrounds

Chapter 2: Ability Scores

Strength, Stamina, Muscle

Dexterity, Aim, Balance

Constitution, Health, Fitness

Intelligence, Reason, Knowledge

Wisdom, Intuition, Willpower

Charisma, Leadership, Appearance

Alternate Subability Method

Subability Checks

More About Ability Checks

Chapter 3: Racial Requirements

Racial Ability Adjustments

Racial Level Limits

Character Points

Dwarves

Elves

Gnomes

Halflings

Half-elves

Half-orcs

Half-ogres

Humans

Other Races

The Races

Aarakocra, Alaghi, Bugbear, Bullywug,

Centaur, Flind, Giff

Githzerai, Gnoll

Goblin, Hobgoblin, Kobold, Lizard man,

Minotaur, Mongrelman

Ogre, Orc, Satyr, Swanmay,

Thri-kreen , Wemic

Chapter 4: Character Classes

Warriors

Fighter

Paladin

Ranger

Rogues

Thief

Bard

Priests

Clerics

Specialty Priests

Druids

Wizards

Wizard

Specialist Wizards

Psionicist

Multiclassed and Dualclassed Characters

Nonadventurers

Chapter 5: Character Kits

The Social Ranks System

Kits

Acrobat, Amazon

Animal Master, Assassin

Barbarian, Beggar

Cavalier

Diplomat, Explorer

Gladiator, Jester

Mariner, Merchant

Mystic, Noble

Outlaw, Peasant Hero

Pirate, Pugilist

Rider

Savage, Scholar

Scout, Sharpshooter

Smuggler

Soldier, Spy

Swashbuckler

Thug

Weapon Master

Creating New Kits

Chapter 6: Nonweapon Proficiencies

Proficiencies and the Character Point System

Improving Proficiencies

Acquiring Character Traits

Selecting Character Disadvantages

Using Proficiencies in Play

Modifying Proficiency Rolls

Proficiencies and Level Advancement

Use of Proficiencies by Nonproficient Characters

Using Disadvantages

Proficiency Descriptions

Trait Descriptions

Disadvantage Descriptions

Chapter 7: Weapon Proficiency and Mastery

Selecting Weapon Proficiencies

Character Class Restrictions

Weapon Groups

Nonproficiency and Weapon Familiarity

Weapon Group Proficiencies

Shield Proficiency

Armor Proficiency

Fighting Style Specialization

Weapon Specialization and Mastery

Monsters and Weapon Mastery

Equipment

Different Forms of Wealth

Ways to Spend and Save Money

Encumbrance and Movement

Equipment Tables

Chapter 8: New Schools of Magic

The Alchemist

The Geometer

The Shadow Mage

The Song Wizard

Chapter 9: Psionics

Using Psionics

Closed and Open Minds

Mental Armor Class

Psionic Strength Points

Psionic Combat

The Five Psionic Attacks

The Five Psionic Defenses

Adding Substance to Psionic Combat

Using Psionic Powers

Closing an Open Mind

Psionics in a Round

Limitations to Psionic Powers

Psionics and Magic

Psionicists and Wild Talents

Psionicists

Wild Talents

Psionic Powers

Clairsentient Powers

Psychokinetic Powers

Psychometabolic Powers

Psychoportive Powers

Telepathic Powers

Psionic Powers Summary

Appendix: Compiled Tables

Master Table Index

Table 1:Background Events

Table 2: Stamina

Table 3: Muscle

Table 4 Aim

Table 5 Balance

Table 6: Health

Table 7: Fitness

Table 8: Reason

Table 9: Knowledge

Table 10: Intuition

Table 11: Willpower

Table 12: Leadership

Table 13: Appearance

Table 14: Racial Requirements

Table 15: Racial Adjustments

Table 16: Racial Level Limits

Table 17: Prime Requisite Bonuses

Table 18: Warrior Melee Attacks By Level

Table 19: Warrior Experience Levels

Table 20: Paladin Spell Progression

Table 21: Rangers' Spell Casting Abilities

Table 22: Ranger Abilities By Level

Table 23: Rogue Experience Levels

Table 24: Backstab Damage Multiplier

Table 25: Thief Scroll Use

Table 26: Tunneling

Table 27: Thieving Skill Base Scores

Table 28: Theiving Skill Racial Adjustments

Table 29: Thieving Skill Dexterity Adjustments

Table 30: Thieving Skill Armor Adjustments

Table 31: Bard Scroll Use

Table 32: Bard Spell Progression

Table 33: Bard Skill Base Scores

Table 34: Priest Spell Progression

Table 35: Priest Experience Levels

Table 36: Turning Undead

Table 37: Wizards Spell Progression

Table 38: Wizard Experience Levels

Table 39: Specialist Wizard Requirements

Table 40: The Social Ranks Table

Table 41: Character Kit Table

Table 42: Animal Companions

Table 43: Mounts

Table 44: Ability Modifiers to Proficiency Scores

Table 45: Nonweapon Proficiency Groups

Table 46: Traits

Table 47: Disadvantages

Table 48: Weapon Proficiency CP Costs

Table 49: Weapon Groups

Table 50: Nonproficiency Attack Penalties

Table 51: Shield Proficiency Effects

Table 52: fighting Styles By Character Class

Table 53: Gaining Weapon Specializtion

Table 54: Gaining Weapon Mastery

Table 54: Strength and Encumbrance

Table 55: Movement and Encumbrance

Table 56: Stone Age/Savage Settings

Table 57: Bronze Age/Ancient Settings

Table 58: Cultures of the Roman Age

Table 59: Dark Ages

Table 60: The Crusades

Table 61: Late Middle Ages/Renaissance

Table 62: Middle Eastern Cultures

Table 63: Oriental Cultures

Table 64: Weapons

Table 65: Missile Ranges and Rates of Fire

Table 66: Armor

Table 67: Miscellaneous Equipment

Table 68: Household Provisions/Trade Goods

Table 69: Dwarven Equipment

Table 70: Elven Equipment

Table 71: Halfling Equipment

Table 72: Gnomish Equipment

Table 73: Common Magic Items

Table 74: Base MAC and PSP Bonuses

Table 75: MTHAC0 Modifiers

Table 76: Psionic Attacks vs. Psionic Defenses

Table 77: THAC0s and MTHAC0s

Table 78: Psionicist Saving Throws

Table 79: Psionicist Experience Levels

Table 80: Psionic Progression

Table 81: Psionicist Proficiency Slots

Table 82: Nonweapon Proficiencies

Table 83: Wild Talents

Index

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