Advanced Dungeons & Dragons®
Player’s Option™:
Skills & Powers Book
Table of Contents
List of Tome Spells
Credits
Foreword
Chapter 1: Character Points
Character Generation
Character Backgrounds
Chapter 2: Ability Scores
Strength, Stamina, Muscle
Dexterity, Aim, Balance
Constitution, Health, Fitness
Intelligence, Reason, Knowledge
Wisdom, Intuition, Willpower
Charisma, Leadership, Appearance
Alternate Subability Method
Subability Checks
More About Ability Checks
Chapter 3: Racial Requirements
Racial Ability Adjustments
Racial Level Limits
Character Points
Dwarves
Elves
Gnomes
Halflings
Half-elves
Half-orcs
Half-ogres
Humans
Other Races
The Races
Aarakocra, Alaghi, Bugbear, Bullywug,
Centaur, Flind, Giff
Githzerai, Gnoll
Goblin, Hobgoblin, Kobold, Lizard man,
Minotaur, Mongrelman
Ogre, Orc, Satyr, Swanmay,
Thri-kreen , Wemic
Chapter 4: Character Classes
Warriors
Fighter
Paladin
Ranger
Rogues
Thief
Bard
Priests
Clerics
Specialty Priests
Druids
Wizards
Wizard
Specialist Wizards
Psionicist
Multiclassed and Dualclassed Characters
Nonadventurers
Chapter 5: Character Kits
The Social Ranks System
Kits
Acrobat, Amazon
Animal Master, Assassin
Barbarian, Beggar
Cavalier
Diplomat, Explorer
Gladiator, Jester
Mariner, Merchant
Mystic, Noble
Outlaw, Peasant Hero
Pirate, Pugilist
Rider
Savage, Scholar
Scout, Sharpshooter
Smuggler
Soldier, Spy
Swashbuckler
Thug
Weapon Master
Creating New Kits
Chapter 6: Nonweapon Proficiencies
Proficiencies and the Character Point System
Improving Proficiencies
Acquiring Character Traits
Selecting Character Disadvantages
Using Proficiencies in Play
Modifying Proficiency Rolls
Proficiencies and Level Advancement
Use of Proficiencies by Nonproficient Characters
Using Disadvantages
Proficiency Descriptions
Trait Descriptions
Disadvantage Descriptions
Chapter 7: Weapon Proficiency and Mastery
Selecting Weapon Proficiencies
Character Class Restrictions
Weapon Groups
Nonproficiency and Weapon Familiarity
Weapon Group Proficiencies
Shield Proficiency
Armor Proficiency
Fighting Style Specialization
Weapon Specialization and Mastery
Monsters and Weapon Mastery
Equipment
Different Forms of Wealth
Ways to Spend and Save Money
Encumbrance and Movement
Equipment Tables
Chapter 8: New Schools of Magic
The Alchemist
The Geometer
The Shadow Mage
The Song Wizard
Chapter 9: Psionics
Using Psionics
Closed and Open Minds
Mental Armor Class
Psionic Strength Points
Psionic Combat
The Five Psionic Attacks
The Five Psionic Defenses
Adding Substance to Psionic Combat
Using Psionic Powers
Closing an Open Mind
Psionics in a Round
Limitations to Psionic Powers
Psionics and Magic
Psionicists and Wild Talents
Psionicists
Wild Talents
Psionic Powers
Clairsentient Powers
Psychokinetic Powers
Psychometabolic Powers
Psychoportive Powers
Telepathic Powers
Psionic Powers Summary
Appendix: Compiled Tables
Master Table Index
Table 1:Background Events
Table 2: Stamina
Table 3: Muscle
Table 4 Aim
Table 5 Balance
Table 6: Health
Table 7: Fitness
Table 8: Reason
Table 9: Knowledge
Table 10: Intuition
Table 11: Willpower
Table 12: Leadership
Table 13: Appearance
Table 14: Racial Requirements
Table 15: Racial Adjustments
Table 16: Racial Level Limits
Table 17: Prime Requisite Bonuses
Table 18: Warrior Melee Attacks By Level
Table 19: Warrior Experience Levels
Table 20: Paladin Spell Progression
Table 21: Rangers' Spell Casting Abilities
Table 22: Ranger Abilities By Level
Table 23: Rogue Experience Levels
Table 24: Backstab Damage Multiplier
Table 25: Thief Scroll Use
Table 26: Tunneling
Table 27: Thieving Skill Base Scores
Table 28: Theiving Skill Racial Adjustments
Table 29: Thieving Skill Dexterity Adjustments
Table 30: Thieving Skill Armor Adjustments
Table 31: Bard Scroll Use
Table 32: Bard Spell Progression
Table 33: Bard Skill Base Scores
Table 34: Priest Spell Progression
Table 35: Priest Experience Levels
Table 36: Turning Undead
Table 37: Wizards Spell Progression
Table 38: Wizard Experience Levels
Table 39: Specialist Wizard Requirements
Table 40: The Social Ranks Table
Table 41: Character Kit Table
Table 42: Animal Companions
Table 43: Mounts
Table 44: Ability Modifiers to Proficiency Scores
Table 45: Nonweapon Proficiency Groups
Table 46: Traits
Table 47: Disadvantages
Table 48: Weapon Proficiency CP Costs
Table 49: Weapon Groups
Table 50: Nonproficiency Attack Penalties
Table 51: Shield Proficiency Effects
Table 52: fighting Styles By Character Class
Table 53: Gaining Weapon Specializtion
Table 54: Gaining Weapon Mastery
Table 54: Strength and Encumbrance
Table 55: Movement and Encumbrance
Table 56: Stone Age/Savage Settings
Table 57: Bronze Age/Ancient Settings
Table 58: Cultures of the Roman Age
Table 59: Dark Ages
Table 60: The Crusades
Table 61: Late Middle Ages/Renaissance
Table 62: Middle Eastern Cultures
Table 63: Oriental Cultures
Table 64: Weapons
Table 65: Missile Ranges and Rates of Fire
Table 66: Armor
Table 67: Miscellaneous Equipment
Table 68: Household Provisions/Trade Goods
Table 69: Dwarven Equipment
Table 70: Elven Equipment
Table 71: Halfling Equipment
Table 72: Gnomish Equipment
Table 73: Common Magic Items
Table 74: Base MAC and PSP Bonuses
Table 75: MTHAC0 Modifiers
Table 76: Psionic Attacks vs. Psionic Defenses
Table 77: THAC0s and MTHAC0s
Table 78: Psionicist Saving Throws
Table 79: Psionicist Experience Levels
Table 80: Psionic Progression
Table 81: Psionicist Proficiency Slots
Table 82: Nonweapon Proficiencies
Table 83: Wild Talents
Index
Table of Contents