Table 55: Movement and Encumbrance
| Base
| Encumbrance Category
|
| Move
| None
| Light
| Moderate
| Heavy
| Severe
|
| 1
| 1
| 1
| 1
| 1
| 1
|
| 2
| 2
| 2
| 1
| 1
| 1
|
| 3
| 3
| 2
| 2
| 1
| 1
|
| 4
| 4
| 3
| 2
| 1
| 1
|
| 5
| 5
| 4
| 3
| 1
| 1
|
| 6
| 6
| 4
| 3
| 2
| 1
|
| 7
| 7
| 5
| 4
| 2
| 1
|
| 8
| 8
| 6
| 4
| 2
| 1
|
| 9
| 9
| 7
| 5
| 2
| 1
|
| 10
| 10
| 7
| 5
| 3
| 1
|
| 11
| 11
| 8
| 6
| 3
| 1
|
| 12
| 12
| 9
| 6
| 3
| 1
|
| 13
| 13
| 10
| 7
| 3
| 1
|
| 14
| 14
| 11
| 7
| 4
| 1
|
| 15
| 15
| 12
| 8
| 4
| 1
|
| 16
| 16
| 12
| 8
| 4
| 1
|
| 17
| 17
| 13
| 9
| 4
| 1
|
| 18
| 18
| 14
| 9
| 5
| 1
|
In addition to affecting how far a character can move in a combat round,
encumbrance also affects how well a character can fight. Moderately encumbered
characters suffer a –1 penalty to attack rolls. Heavily encumbered characters suffer
a –2 attack penalty, and their Armor Class suffers a +1 penalty. If the
character is severely encumbered, he suffers a –4 penalty to all attacks and a +3
penalty to his Armor Class.
Table of Contents