Selecting Character Disadvantages When a character is created, the ability scores of that PC include inherent
advantages and disadvantages. A character will be strong or weak, fast or slow,
brilliant or stupid, handsome or ugly. These categories are general, and
players have a great deal of freedom in interpreting the numbers for their
characters.
Some disadvantages are more specific than these character abilities, and they
provide background for players who like to role-play. A player whose character
passionately fears spiders, or becomes tongue-tied in social situations, has
specific suggestions about role-playing.
At the time of character creation, a player can select one or two
disadvantages. The choice is purely optional—no character must have a disadvantage. Unlike traits and proficiencies, disadvantages do not
cost character points—instead, each disadvantage awards a certain number of points that the player can use to provide a character
with other traits, proficiencies, and racial or class abilities, or can save for
later use.
Some disadvantages can be chosen at one of two levels—the disadvantage of
allergies, for example, can be taken at a moderate or a severe rating. Characters
who choose the severe disadvantage will have lower chances of resisting the
effects of the disadvantage during play.
A character can never gain more than 15 character points by acquiring
disadvantages.
Certain disadvantages will contradict traits, and these cannot be selected—a
character with keen eyesight cannot choose the colorblind disadvantage, for
example. These conflicts should be judged with common sense.
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