Table 7: Fitness
| Fitness
| Hit Point
| Resurrection
|
| Score
| Adjustment
| Chance
|
| 3
| –2
| 40%
|
| 4
| –1
| 45%
|
| 5
| –1
| 50%
|
| 6
| –1
| 55%
|
| 7
| 0
| 60%
|
| 8
| 0
| 65%
|
| 9
| 0
| 70%
|
| 10
| 0
| 75%
|
| 11
| 0
| 80%
|
| 12
| 0
| 85%
|
| 13
| 0
| 90%
|
| 14
| 0
| 92%
|
| 15
| +1
| 94%
|
| 16
| +2
| 96%
|
| 17
| +2(+3)
| 98%
|
| 18
| +2(+4)
| 100%
|
| 19
| +2(+5)
| 100%
|
| 20
| +2(+5) 1
| 100%
|
| 21
| +2(+6) 2
| 100%
|
| 22
| +2(+6) 2
| 100%
|
| 23
| +2(+6) 3
| 100%
|
| 24
| +2(+7) 3
| 100%
|
| 25
| +2(+7) 3
| 100%
|
Parenthetical bonuses apply only to warrior characters. All other character
classes are limited to a +2 maximum bonus per hit die.
1 All 1s rolled on hit dice are considered 2s.
2 All 1s and 2s rolled on hit dice are considered 3s.
3 All 1s, 2s, and 3s rolled on hit dice are considered 4s.
Hit Point Adjustment: This modifier is applied to the hit dice roll every time a character advances
to a new experience level. No roll yields fewer than 1 hit point, regardless
of any modifier.
This bonus ends when a character reaches 10th level (9th for warriors and
priests). Hit points gained after this are given on the experience point table for
each class. See the Player’s Handbook for details.
Resurrection Chance: This is the percentage chance (on a 1d100) that a dead character has of being
successfully brought back to life through magical resurrection or raise dead spells. If the roll is equal to or less than the listed chance, the character
is brought back to life.
Proficiencies: Fitness serves as the base number for such proficiencies as Endurance.
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