Weapon Master A weapon master is a character who, regardless of class, has chosen to
devote most of his combat training to a single weapon. A weapon master’s goal is to
blend weapon and self into one whirling, deadly union—one lethal entity. Weapon
masters might display their prowess as part of a circus or carnival
show—knocking lit cigars out of unsuspecting peoples’ mouths—or juggling three short
swords while blind-folded. Or, weapon masters might have inherited the family
heirloom weapon, and mastering it is a family tradition that the character feels he
must live up to.
Social ranks: Weapon masters come from families that can afford weapon instructors. Roll
2d6 to determine a weapon master’s social rank.
| 2d6 roll
| Rank
|
| 2–4
| Lower Middle Class
|
| 5–9
| Upper Middle Class
|
| 10–12
| Upper Class
|
Requirements: Only fighters, priests, and thieves can become weapon masters. Further, they
must have minimum Strength/Stamina and Dexterity/Aim scores of 13. The kit is
open to all races.
Weapon proficiencies: Weapon masters always choose a melee weapon to study and excel in. The
character must begin play with expertise or specialization in at least one melee
weapon.
Recommended nonweapon proficiencies: Blind-fighting, juggling, weaponsmithing, bowyer/fletcher, endurance.
Equipment: A weapon master cannot wear any armor heavier than chain mail. The weapon
master begins play with one weapon ot the type he has mastered at no cost.
Recommended traits: Ambidexterity, double-jointed, keen eyesight, keen hearing, lucky.
Benefits: A weapon master is so skilled with one melee weapon that he can, as he enters
combat, display his amazing level of skill. This causes all opponents who see
the display to suffer a –2 initiative penalty for the first two rounds of
combat.
Hindrances: So total is the weapon master’s devotion to his weapon that he cannot become
proficient with weapons of another type. For example, if the character’s choice
weapon is a mace, he can only gain proficiencies in bludgeoning weapons. If the
chosen weapon is a sword, he can only wield slashing weapons without suffering
penalties to hit.
Wealth: Standard for the character’s class.
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