Jester Comedians, clowns, jokesters, and tricksters—these make up the jester kit,
and those individuals who fit this kit live to make others laugh. Jesters strive
to perfect their humor—whether it be slapstick, dark comedy, or simple ribald
jokes. Some dress in gaudy costumes and adorn themselves with bells and shiny
buttons. Others dress like the common man and blend in with the crowd. They
spend their nights in kings’ courts, at nobles’ parties, or in crowded taverns, and
they tailor their humor to their audience. They adventure to gain wealth and
friends—and to acquire material for their next performances. The most noted
jesters are gnomes because of their exaggerated visages.
Social ranks: Jesters are found at every level in society, though the majority of them come
from the middle class. Roll 2d6 to determine social rank at the beginning of
the campaign.
2d6 roll
| Social rank
|
2
| Lower Class
|
3–7
| Lower Middle Class
|
8–11
| Upper Middle Class
|
12
| Upper Class
|
Requirements: Jesters must have a minimum Intelligence/Reason of 12 and a minimum
Charisma/Leadership of 13. Dwarves, elves, and any of the optional PC races except for
kobolds or goblins may not choose this kit. Only bards and thieves may choose
this kit.
Weapon proficiencies: These characters can select any weapon proficiencies allowed their
adventuring classes.
Recommended nonweapon proficiencies: Singing, etiquette, modern languages, reading/writing, ventriloquism,
juggling, disguise, jumping.
Equipment: While adventuring, jesters outfit themselves with weapons and armor allowed
their character class. However, they are ever on the lookout for unusual
clothes, props, noise-makers, and accouterments that can be used in their act.
Recommended traits: Precise memory, obscure knowledge, lucky, keen hearing, empathy.
Benefits: Jesters enjoy a +1 bonus to Charisma when they are working an audience.
Hindrances: Jesters are often not taken seriously. When trying to conduct business deals
or when socializing, NPCs have a –1 reaction roll penalty toward them.
Wealth: Jesters begin with the normal amount of gold allowed their character class.
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