Other Races At the DM’s option, players may choose almost any manner of being as a
player character. For example, the Dark Sun® campaign allows players to run
half-giant characters, dwarf/human crossbreeds, or feral halflings—all with ability
scores ranging from 5 to 20 instead of 3 to 18. If a player has a specific
character race from an unusual campaign world that he wishes to use, DMs can simply
skip the selection of Racial Abilities and take the character race with all its
benefits and hindrances exactly as it appears. Generally, players may not
customize these unusual races, and they receive zero character points for selecting a nonstandard race .
For the DM’s convenience, a short list of common humanoid and monstrous
character races is provided on page 42 , with standard abilities and hindrances. These creatures appear in The Complete Book of Humanoids and The Monstrous Manual™, and more detailed descriptions of their lifestyles and societies can be found
in those books. A player can choose one of these races for his character if
the DM agrees, but the character gains no additional character points in this
step.
The races described here include: aarakocra, alaghi, bugbear, bullywug, centaur, flind, giff, githzerai, gnoll, goblin, hobgoblin, kobold, lizard man, minotaur, mongrelman, ogre, orc, satyr, swanmay, thrikreen , and wemic.
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