Savage Savages are characters from primitive societies, individuals who lived on
their own or in extended families. They differ from barbarians in that they have
no established villages or communities. They live off the land by hunting and
foraging. They do not herd animals or establish farms. Savages find their way
into adventuring groups simply by crossing paths with player character heroes.
They are quick to become a part of an adventuring family, and they are
comfortable traveling and exploring. However, savages are uncomfortable in towns, and
they are suspicious of civilized trappings.
Social ranks: Since savages do not come from a society, their starting social rank is
essentially lower class.
| 2d6 roll
| Social rank
|
| 2–11
| Lower Class
|
| 12
| Lower Middle Class
|
Requirements: Savages must have a minimum Constitution/Fitness score of 13. This kit is
open to all races except githzerai and swanmays, and to all classes except
paladins.
Weapon proficiencies: At the time of character creation, a savage must choose from the following
wooden weapons: quarterstaff, spear, bow, and club. As the character gains in
levels and adventures with others, he can pick up more civilized weapons, such as
maces, swords, and daggers.
Recommended nonweapon proficiencies: Animal lore, hunting, running, set snares, survival, tracking, fishing,
swimming.
Equipment: Savages begin without any metal equipment. Their weapons are limited to those
listed above, and they can wear nothing greater than hide armor. All of their
possessions must come from nature, such: as deerskin sacks, buffalo hide
blankets, vine rope, woven baskets, clay jugs, stone arrowheads, etc.
Recommended traits: Keen eyesight, keen hearing, keen sense of touch, keen sense of taste, light
sleeper, ambidexterity.
Benefits: Savages gain +1 to any three nonweapon proficiencies scores, provided they
are selected from the recommended list above.
Hindrances: Player characters with this kit are uneasy in cities. They suffer a –2
initiative penalty when traveling within the confines of a town or keep.
Wealth: Savages are allowed to spend up to the normal wealth allowed their character
class on the weapons, hide armor, and equipment mentioned in this kit. However,
whatever is not spent vanishes. Savages begin play with no money.
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