Soldier A Soldier is a professional warrior. He might be a field officer, a career
sergeant, or a sellsword. Any character class can be a soldier. Warriors and
clerics can lead troops into battle; wizards can decimate enemy armies with their
powerful, offensive spells; and rogues can infiltrate enemy-occupied positions
and gain valuable intelligence. If a player is interested in this kit, he should
discuss with the DM whether the soldier is a member of a standing military
organization or is a mercenary. If the character is a member of a military force,
his military rank also must be decided.
Social ranks: Soldiers come from all walks of life. However, those from more influential
families tend to rise higher in the military career ladder. If the soldier is
part of an organized unit, roll 2d6 to determine his social and military rank.
| 2d6 roll
| Rank
| Military Title
|
| 2–5
| Lower Class
| Man-at-arms/foot soldier
|
| 6–9
| Lower Middle Class
| Sergeant/horse soldier
|
| 10–11
| Upper Middle Class
| Lieutenant
|
| 12
| Upper Class
| Captain/commander
|
Requirements: Soldiers must have a minimum Constitution/Fitness score of 12, as military
life is not easy. This kit is open to any player character race except;
aarakockra, alaghi. githzerai, minotaur, mongrelman, satyr, swanmay, thri-kreen, and
wemic. The kit is open to all classes.
Weapon proficiencies: Soldiers can be proficient in weapons that fit their adventuring class.
Recommended nonweapon proficiencies: History (ancient or local, emphasis on military events), fire-building,
direction sense, animal handling, cooking, heraldry, riding (land-based),
seamanship, swimming, disguise, armorer, blind-fighting, bowyer/fletcher, charioteering,
endurance, navigation, survival, weaponsmithing, reading/writing.
Equipment: Soldiers must spend more than half of their starting wealth on weapons and
armor. They can wear any armor and use any weapons allowed their adventuring
profession.
Recommended traits: Keen eyesight, keen hearing, light sleeper.
Benefits: At the time of character creation, the soldier gains one free nonweapon
proficiency, provided it is selected from the recommended list above. In addition, a
soldier acquires one weapon at no cost—a gift of the military.
Hindrances: A soldier can purchase only those weapons, armor, and other pieces of
equipment that can be carried on his back or on his mount.
Wealth: Standard for the character’s class.
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