Table 73: Common Magic Items



Campaign Occurrence

Item
Low
Medium
High
Cost
Weight
Bulk Points
Healing salve
05%
25%
60%
10+ gp
1
1/4
(per dose; heals 1—3 hp)






Lock
10%
30%
75%
25+ gp
2
1/4
(open and close on command)






Peephole gem; allows user to see through
02%
20%
50%
50+ gp

0
up to 6" thickness wood or stone






Permanently—attached horseshoes
10%
30%
75%
5+ gp
1
1/2
Permanently lighted gold piece
05%
20%
50%
50 gp

0
Poison antidote (per dose);
15%
50%
90%
10+ gp
1
1/2

*Campaign occurrence indicates the likelihood of a character finding this item in a well—stocked bazaar or marketplace. The categories represent campaign settings of low, medium, and high incidence of magical items, spells, and equipment. The cost listed is generally the price in a high magic setting; where the items are more rare, the cost will tend to be higher.

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