Constitution Constitution is divided into the subabilities of Health , which is a measurement of a character’s ability to resist diseases and other hardships, and Fitness , which indicates overall physical condition and the character’s ability to endure punishment. Leon sets up his character’s Constitution subabilities like this:

Strength 16

Constitution 12

Stamina 15

Health 12

Muscle 17

Fitness 12

Dexterity 14

Intelligence 12

Aim 12

Wisdom 8

Balance 16

Charisma 11

Health

A character with a high Health score would seldom get sick and be little affected by allergies and other ailments.

Table 6: Health

Health

System

Poison

Score

Shock

Save

3

35%

0

4

40%

0

5

45%

0

6

50%

0

7

55%

0

8

60%

0

9

65%

0

10

70%

0

11

75%

0

12

80%

0

13

85%

0

14

88%

0

15

90%

0

16

95%

0

17

97%

0

18

99%

0

19

99%

+1

20

99%

+1

21

99%

+2

22

99%

+2

23

99%

+3

24

99%

+3

25

100%

+4

System Shock: This is the percentage chance (on a 1d100) that the character has to survive magical effects that age or alter his body—such as petrification (and reversing it), polymorphing, magical aging, etc. If the system shock result is equal to or less than the listed chance, the character survives the process of alteration.

Poison Save: This modifier applies to saving throws made versus poisons.

Fitness

A character with a high Fitness score has great endurance and can suffer more damage than other characters while continuing to function.

Table 7: Fitness

Fitness

Hit Point

Resurrection

Score

Adjustment

Chance

3

–2

40%

4

–1

45%

5

–1

50%

6

–1

55%

7

0

60%

8

0

65%

9

0

70%

10

0

75%

11

0

80%

12

0

85%

13

0

90%

14

0

92%

15

+1

94%

16

+2

96%

17

+2(+3)

98%

18

+2(+4)

100%

19

+2(+5)

100%

20

+2(+5) 1

100%

21

+2(+6) 2

100%

22

+2(+6) 2

100%

23

+2(+6) 3

100%

24

+2(+7) 3

100%

25

+2(+7) 3

100%

Parenthetical bonuses apply only to warrior characters. All other character classes are limited to a +2 maximum bonus per hit die.

1 All 1s rolled on hit dice are considered 2s.

2 All 1s and 2s rolled on hit dice are considered 3s.

3 All 1s, 2s, and 3s rolled on hit dice are considered 4s.

Hit Point Adjustment: This modifier is applied to the hit dice roll every time a character advances to a new experience level. No roll yields fewer than 1 hit point, regardless of any modifier.

This bonus ends when a character reaches 10th level (9th for warriors and priests). Hit points gained after this are given on the experience point table for each class. See the Player’s Handbook for details.

Resurrection Chance: This is the percentage chance (on a 1d100) that a dead character has of being successfully brought back to life through magical resurrection or raise dead spells. If the roll is equal to or less than the listed chance, the character is brought back to life.

Proficiencies: Fitness serves as the base number for such proficiencies as Endurance.

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