Psionic Powers Summary Below is a listing of all psionic powers currently in the AD&D game. Each has two new statistics, a MAC score and a PSP cost, replacing the old power score, initial cost, and maintenance cost from the original source. The number to the right of the slash is the cost if the MTHAC0 roll fails. All other details of the powers remain the same, unless new descriptions have been provided in this book. Powers are from The Complete Psionics Handbook unless noted otherwise.

Table 84: Psionic Powers

——— Clairsentient Sciences ———
Power
MAC
PSP Cost
Appraise
6
14/6
Aura sight1
7
9/3
Clairaudience1
8
5/2
Clairvoyance1
7
5/2
Cosmic awareness2,3
7
12/6
Detection3
9
8/3
Object reading1
7
12/6
Precognition
8
18/10
Psychic clone2
6
16/6
Sensitivity to


psychic impressions
8
5/3
Spirit lore2,3
7
13/5
Subjective reality2,3
8
14/7
True sight2,3
8
10/4
——— Clairsentient Devotions ———
Power
MAC
PSP Cost
Allround vision 1
8
5/2
Bone reading2,3
10
15/5
Combat mind1
6
4/2
Danger sense1
8
3/1
Environment4
7
5/3
Feel light
8
5/3
Feel moisture4
9
3/1
Feel sound1
8
4/2
Hear light
8
4/2
Know course3
7
4/hour/2
Know direction
8
1/1
Know location1
8
8/3
Martial trance 1,2
7
7/3
Poison sense 1
10
1/1
Predestination 2,4
9
9/year/4
Probability


manipulation 2,3
6
10/5
Psionic sense 1,2
8
2/1
Radial navigation
7
6/hour/3
Retrospection 2
8
120/40
Safe path 2,3
8
6/3
See ethereal 3
7
3/1
See magic 3
9
6/2
See sound 1
8
4/2
Sensitivity to


observation 3
10
5/2
Spirit sense
8
8/4
Trail of destruction 2,4
9
5/2
Watcher’s ward 3
7
3/hour/1
Weather prediction 2,4
7
10/4



——— Psychokinetic Sciences ———
Power
MAC
PSP Cost
Create object 1,2
6
7/3
Detonate 1,2
5
15/5
Disintegrate 2
7
30/10
Kinetic control 3
7
8/3
Megakinesis 2,3
8
20+/10+
Molecular


rearrangement 2
6
12/hour/6
Project force 1,2
6
10/4
Suppress magic 2,3
5
8+/4+
Telekinesis 1
8
3+/1+
Telekinetic barrier 2,3
6
12/5
Telekinetic flight 2,3
8
7/3



——— Psychokinetic Devotions ———
Power
MAC
PSP Cost
Animate object 1,2
7
5/2
Animate shadow
8
4/2
Ballistic attack 2
6
5/3
Compact 4
9
4/1
Concentrate water 2,4
6
10/3
Control body 2
6
8/4
Control flames 2
8
4/2
Control light
8
6/2
Control sound 1
5
3/1
Control wind 1,2
5
12/5
Create sound 2
7
5/2
Cyrokinesis 3
10
7/3
Deflect 2,3
8
4/2
Ghost writing 2,4
9
5/2
Inertial barrier 1,2
6
6/2
Levitation 1,2
8
5/2
Magnetize 3
8
2+/1+
Mass manipulation 2,3
7
9/3
Molecular agitation 1
10
7/3
Molecular bonding 2,3
8
4/2
Molecular


manipulation 1,2
7
6/2
Momentum theft 2,3
7
5+/3+
Opposite reaction 2,4
7
5/2
Return flight4
7
3/1
Soften
8
3/1
Stasis field 2
6
20/10
Static discharge 2,3
7
5/2



——— Psychometabolic Sciences ———
Power
MAC
PSP Cost
Animal affinity 1
5
7/3
Complete healing 1
7
25/5
Death field
3
35/15
Elemental


composition 2,3
5
8/3
Energy containment
6
9/3
Life draining
6
6/3
Metamorphosis 1
4
6/3
Nerve


manipulation 2,3
6
14/5
Poison simulation 2,3
6
16/6
Regenerate 2,3
5
8/turn/4
Shadowform 1
5
5/2
Split personality 2
8
15/6



——— Psychometabolic Devotions ———
Power
MAC
PSP Cost
Absorb disease
6
10/4
Accelerate 3
6
10/5
Adrenaline control 1
6
5/2
Alter features 2,3
7
4/turn/2
Aging
5
9/5
Biofeedback
6
4/2
Body control 1
5
6/2
Body equilibrium 1
6
2/1
Body weaponry 1
6
6/3
Cannibalize 1,2
7
0
Carapace 4
8
2/1
Catfall
7
4/2
Cause decay
6
4/2
Cause sleep 3
9
4/2
Cell adjustment 1
6
5+/3+
Chameleon power 1
7
4/1
Chemical simulation
5
7/3
Cognitive trance 3
8
4/2
Displacement
6
4/2
Double pain
6
7/2
Ectoplasmic form
5
9/3
Enhanced strength
8
varies
Enhancement 2
9
14/6
Expansion
6
3/1
Fighting trance 3
9
2/1
Flesh armor
6
5/2
Forced symmetry 4
7
12/5
Gird 2
7
2 _ cost
Graft weapon
5
5/2
Heightened senses 1
7
3/1
Immovability
5
7/2
Intensify 2
6
6+/3+
Iron will 3
10
4/2
Lend health
7
4/1
Magnify 2
8
varies
Mind over body
8
10/day/4
Pheromone


discharge 4
8
2/1
Photosynthesis 3
7
3/turn/1
Prolong 2
5
3/1
Reduction
6
varies
Rigidity 2,4
6
5/3
Share strength
5
3/1
Spider touch 3
8
3/1
Splice 2
varies
varies
Strength of


the land 2,4
6
4/2
Suspend animation
6
12/5



——— Psychoportive Sciences ———
Power
MAC
PSP Cost
Banishment 1,2
8
15/6
Planar transposition 2,3
6
varies
Probability travel
8
11/hour/5
Summon planar


creature 1,2
6
40/20 or 80/40
Summon planar


energy2,3
8
30/10
Teleport 1
9
10+/5+
Teleport other 1,2
8
10+/5+
Time travel 2,3
varies
30+/hour/15+
Wormhole 2,3
7
12+/6+



——— Psychoportive Devotions ———
Power
MAC
PSP Cost
Astral projection 1
8
3/1
Blink 1,2,3
9
4/2
Dimensional door 1
7
3/1
Dimensional


screen 2,3
6
7/3
Dimension blade 2,3
7
5/2
Dimension walk 1
8
5/2
Dream travel
7
1/25miles/1
Duodimension 3
6
6/3
Ethereal traveler 4
8
5/2
Phase 1,3
10
6/2
Phase object 2,3
9
6+/3+
Pocket dimension 3
10
6/turn/3
Shadow walk 3
7
9+/4+
Spatial distortion 3
6
5+/3+
Summon object 2,3
6
30+/12+
Teleport lock 2,3
8
4/2
Teleport object 2,4
7
25+/10+
Teleport trigger 1,2
8
2/hour/1
Time dilation 2,3
8
varies
Time duplicate 2,3
8
22/11
Time shift 2
8
16/6
Time/space anchor
8
3/1
Wrench
8
10/5



——— Telepathic Sciences ———
Power
MAC
PSP Cost
Aura alteration 2
8
10/5
Domination 1,2
8
6+/3+
Empower 2
4
varies
Fate link 2
5
6/turn/3
Hallucination 2,3
7
varies
Mass domination 2
6
varies
Mindflame 2,3
7
30/15
Mindlink 1
8
7+/3+
Mindwipe 2
5
8/3
Probe 1,2
8
8+/4+
Psychic surgery 1,2
8
9+/5+
Superior invisibility 2
6
6/rd/target
Switch personality 2
5
40/15
Ultrablast 2
5
75/25



——— Telepathic Devotions ———
Power
MAC
PSP Cost
Acceptance 4
8
4/turn/2
Alignment


stabilization 4
9
11/day/4
Amnesia 2,3
9
varies
Attraction 2
7
8/3
Aversion 2
7
8/3
Awe 1,2
6
4+/2+
Beast mastery 2,4
8
6+/day/3+
Conceal thoughts 1
10
4/2
Convergence 2
10
8/3
Daydream 2
10
4/2
Empathy
10
3/1
ESP 1
6
6+/3+
False sensory input 2
6
5/2
Focus forgiveness 4
8
4/hour/2
Hivemind 4
9
2/1
Identity penetration
8
6/3
Impossible task 4
9
6/day/3
Incarnation awareness
7
12/5
Inflict pain 1,2
5
3+/2+
Insect mind 4
7
3/1
Invincible foes 2
8
6/2
Invisibility 1,2
6
3+/2+
Life detection 1
7
3/1
Mind bar
7
5/2
Mysterious traveler 4
9
2/1
Phobia amplification 2
9
5/2
Plant mind 3
6
4/2
Post-hypnotic


suggestion 2
7
3/HD/3
Psionic inflation 2
8
7/3
Psionic residue 4
8
15/5
Psionic vampirism 2,3
8
varies
Psychic blade 2,3
6
5+/2+
Psychic drain 2
7
14/6
Psychic


impersonation 2
10
5/hour/2
Psychic messenger
5
4/2
Receptacle 2
8
0
Reptile mind 4
7
2/1
Repugnance 2
8
8/3
Send thoughts 1
8
3+/2+
Sensory


suppression 2,3
7
varies
Sight link 1,2
6
5+/turn/3+
Sound link 2
6
5+/turn/2+
Suppress fear 3
10
5/2
Synaptic static 2
6
11/5
Taste link 2
6
5+/turn/2+
Telempathic


projection 2
9
5/2
True worship 4
10
5/2
Truthear 2
10
3/1

Notes

1 Revised power described in this book.

2 Power requires a prerequisite to use.

3 Power described in The Will and the Way (TSR 2431).

4 Power described in Dragon Kings (TSR 2408).

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