Reason
This ability defines how well a character handles new information. A character with a high Reason score would be good at solving riddles and puzzles, and would be talented at using deductive, logical thinking.
Table 8: Reason
Reason |
Spell |
Max. # |
Spell |
|
Score |
Level |
Spells |
Immunity |
|
38 |
|
|
|
|
9 |
4th |
6 |
|
|
1011 |
5th |
7 |
|
|
12 |
6th |
7 |
|
|
13 |
6th |
9 |
|
|
14 |
7th |
9 |
|
|
15 |
7th |
11 |
|
|
16 |
8th |
11 |
|
|
17 |
8th |
14 |
|
|
18 |
9th |
18 |
|
|
19 |
9th |
All |
1 |
|
20 |
9th |
All |
2 |
|
21 |
9th |
All |
3 |
|
22 |
9th |
All |
4 |
|
23 |
9th |
All |
5 |
|
24 |
9th |
All |
6 |
|
25 |
9th |
All |
7 |
Spell Level: This is the highest level of magical spells that can be cast by wizards with corresponding Reason scores.
Max. # Spells: This is the most spells per level that a wizard with that Reason score can memorize.
Spell Immunity: This is the level of illusion/phantasm spells that a character with that Reason score is immune to. All immunities are cumulative, so a character with a 21 Reason score is immune to first-, second-, and third-level illusion spells.
Proficiencies: Reason is used as the base number for such proficiencies as engineering, navigation, and spellcraft.