PSIONIC POWERS There are five parameters integral to each psionic power. They are:

MAC: The number that the user must roll against with an MTHAC0 roll to activate the power against an open mind. Bonuses to a power’s MAC score make it lower, thus harder to hit. While penalties make it higher, and thus easier to roll against. See “Using Psionic Powers” for more details.

PSP Cost: The number of PSPs that must be spent per round to use a psionic power. The secondary number is the PSP cost if the MTHAC0 roll fails.

Range: The maximum distance from the user at which the power has an effect. “Touch” requires the user to make physical contact with the target—that is, a THAC0 roll.

Area of Effect: The physical area or number of beings a power affects. “Personal” only affects the user.

Prerequisite: Other sciences or devotions a character must know before being able to use a particular power. Some prerequisites will list a level. This is the lowest level a psionicist using this psionic power can be.

Once a psionicist has mastered the powers of his mind, the results can be as spectacular as the explosive force of the psychokinetic science called detonate or as subtle as the clairsentient devotion called see sound. Originally from The Complete Book of Psionics, Dragon Kings, and The Will and the Way, the psionic powers described in this chapter have been revised to reflect the new psionics system.

Obviously, not every psionic power could be contained here. For the most part, however, changes have been kept to a minimum and are listed on the
Psionic Powers Summary. The summary provides the statistics needed to convert existing powers to the new system. The revised statistics, the MAC score, and the reconfigured PSP cost replace the power score, initial cost, and maintenance cost from the old psionics system.

The powers are divided alphabetically into the five disciplines (
clairsentience, psychokinesis, psychometabolism, psychoportation, and telepathy). The major powers (sciences) are presented first in each section, followed by the minor powers (devotions). Each entry includes certain parameters, as described in the accompanying sidebar.

If you’re new to psionics, skip the following paragraph. The explanation of the changes from the old psionics system to the new may be confusing. If you’ve used psionics often in your past campaigns, however, the following paragraph may help you understand the why behind some of the system changes.

Power scores have been replaced by MAC scores, as the base mechanic for psionics has been changed from a proficiency system to a combat system. Initial costs and maintenance costs have been combined into a single PSP cost. Preparation time has been eliminated. Optional results also have been eliminated, though they can still be used if DMs and players desire.

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