T

Take down

Taverns as battlefields

Temporary damage

Terrain types, badlands

caves

desert

fields or farmland

forest, heavy or jungle

forest, light

hills

marsh

mountains

plains

ships

swamps

town streets

taverns

Thickets in a battlefield

Threatened creatures, firing or

throwing missiles at

Threatened figures

Threatening, and guarding

and missile fire

and withdrawing

in aerial combat

in astral combat

movement into

vs. unarmed attacks

Threatening creatures, firing or

throwing missiles at

Three-piece rod

Three-quarter plate armor

Throw

Throwing knife

Throwing missiles, combat

Throwing or hand axe

Thrown weapons

Thrown-weapon fighting style

specialization

Tight weapon groups

Tools

Topography in a battlefield

Torch

Town streets as battlefields

Towns as battlefields

Trampling

Transmute rock to mud

Trap and break

Trapping

in dueling

Trebuchet

Trident

Tripping

a mount

as an unarmed attack

in dueling

a mount

Trouble sense

Two-handed axe

Two-handed-weapon fighting style

specialization

Two-weapon fighting style

specialization

Type of weapons