Choice of Attack
Duelists can also choose one of twelve types of attack:
1 Normal Attack: The duelist uses no unusual maneuvers, simply attempting to
land a normal blow with her weapon.
2 Shield Punch: The duelist allocates one of her attacks to performing a shield
punch.
3 Sap: The duelist attempts to use her attack to knock her opponent unconscious.
4 Pull/trip: The duelist tries to use her weapon to hook or snare her opponent’s
legs and pull him off his feet. She must allocate an attack for this option.
6 Offensive Disarm: The character allocates an attack to the offensive disarm
option.
7 Feint: The character tries to draw out her opponent by faking an attack in one
location and then attacking somewhere else. The feint is particularly
effective
against ripostes and disarms, and therefore provides a +1 bonus against those
types
of attacks.
8 Outside Attack: The character tries to attack around her opponent’s guard,
striking to the side of a shield or at a sliding opponent. This maneuver
offers a +1
bonus against a shield block or a slide position. Flails are also very good
for this
and get a +1 attack bonus above and beyond any other bonuses for this maneuver.
9 Riposte: The character waits for her opponent to launch an attack and expose a
weakness, and then she strikes in return. A character who ripostes must wait
until
after her opponent has attacked before she can make her own attack in that
round.
However, the riposte maneuver offers a +1 bonus to hit against smashes, wild
swings, and outside attacks.
10 Smash: It’s not elegant, but beating down a weaker character’s defenses is a
legitimate tactic in a fight. This type of maneuver offers a +1 bonus to hit
versus
blocks and parrys.
11 Close Attack: The duelist tries to get inside her opponent’s guard and attack at
close range. This maneuver provides a +1 bonus against opponents with larger
weapons, but it cannot be used if the character’s own weapon size is larger
than
her opponent’s.
12 Wild Swing: Foregoing all thought of defense, the character tries to make as
many attacks as possible by raining a fusillade of blows on her opponent. Wild
swings gain a +1 bonus to attacks against normal defenses.
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