Choice of Attack

Duelists can also choose one of twelve types of attack:

1 Normal Attack: The duelist uses no unusual maneuvers, simply attempting to

land a normal blow with her weapon.

2 Shield Punch: The duelist allocates one of her attacks to performing a shield

punch.

3 Sap: The duelist attempts to use her attack to knock her opponent unconscious.

4 Pull/trip: The duelist tries to use her weapon to hook or snare her opponent’s

legs and pull him off his feet. She must allocate an attack for this option.

6 Offensive Disarm: The character allocates an attack to the offensive disarm

option.

7 Feint: The character tries to draw out her opponent by faking an attack in one

location and then attacking somewhere else. The feint is particularly effective

against ripostes and disarms, and therefore provides a +1 bonus against those

types

of attacks.

8 Outside Attack: The character tries to attack around her opponent’s guard,

striking to the side of a shield or at a sliding opponent. This maneuver offers a +1

bonus against a shield block or a slide position. Flails are also very good for this

and get a +1 attack bonus above and beyond any other bonuses for this maneuver.

9 Riposte: The character waits for her opponent to launch an attack and expose a

weakness, and then she strikes in return. A character who ripostes must wait until

after her opponent has attacked before she can make her own attack in that round.

However, the riposte maneuver offers a +1 bonus to hit against smashes, wild

swings, and outside attacks.

10 Smash: It’s not elegant, but beating down a weaker character’s defenses is a

legitimate tactic in a fight. This type of maneuver offers a +1 bonus to hit versus

blocks and parrys.

11 Close Attack: The duelist tries to get inside her opponent’s guard and attack at

close range. This maneuver provides a +1 bonus against opponents with larger

weapons, but it cannot be used if the character’s own weapon size is larger than

her opponent’s.

12 Wild Swing: Foregoing all thought of defense, the character tries to make as

many attacks as possible by raining a fusillade of blows on her opponent. Wild

swings gain a +1 bonus to attacks against normal defenses.

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