Trap and Break
Some weapons, such as the sai or the swordbreaker, are suited for breaking a
trapped enemy weapon. When a weapon of this type is used to trap an enemy
weapon, the trapping character can declare an attempt to break the weapon. The
trapped character must roll a successful item saving throw vs. crushing blow for his
weapon or it breaks; for metal weapons, this is a 7 or better on 1d20. The
weapon’s magical bonus applies.
If the break attempt fails, the trapped blade is automatically freed.
Otherwise, the weapon is broken. Only swords, knives, or weapons with sword-like
components (such as a halberd’s spike or a glaive) can be broken.
Table of Contents