Taverns
It seems to be the fate of adventurers everywhere to get into brawls and
scrapes of the nastiest sort in alehouses and common rooms. The typical indoors
fight is a dangerous and bloody affair, complicated by the presence of bystanders
and the possible intervention of the town watch.
Encounter Range: By limit of visibility. Naturally, you can’t fight with someone who isn’t in
the room.
Lines of Fire: Usually impaired.
Cover: Tables, benches, and furniture can all be used for hard cover.
Footing: Normal.
Obstacles: Furniture.
Unusual: Chairs, mugs, bottles, and other tavern accessories can all be used as clubs
or other weapons.
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