Mountains

Battles on actual mountainsides are rare. This type of terrain represents high passes, canyon-walls, deep valleys, high snowfields, and windswept peaks. If the fight takes place below the treeline, consider the terrain to be hills, forest, or fields.

Encounter Range: Long missile range.

Lines of Fire: Clear.

Cover: Hard cover is usually available within 3d10 squares of a character, but it may take mountaineering skills to get to it.

Footing: Characters moving uphill or downhill are reduced to 1/3 normal movement or possibly stopped altogether, depending on the grade. If no normal movement is possible, characters may decide to climb instead.

Obstacles: Boulders, ice or snow, cliffs, dangerous slopes.

Unusual: Characters who slip or fall while climbing or moving downhill must roll a succcessful saving throw vs. death or fall 10–60 feet (1d6x10), suffering 1d6 points of damage per 10 feet fallen. Mountainsides usually have a plentiful supply of rocks of all sizes.

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