Town Streets
If the PCs aren’t getting into barroom brawls, they’re probably fighting in
the alleys or streets right outside. Most medieval towns had very close-spaced
buildings with dark, winding streets.
Encounter Range: 2d6 squares (10–60 feet)
Lines of Fire: Usually clear.
Cover: Hard cover is available within 1d6 squares of any character.
Footing: Normal.
Obstacles: Carts, wagons, vendor’s stalls, passers-by, buildings.
Unusual: Walls and gatehouses often limited movement between sections of a town. These
areas could be used as strongpoints by a defending force. Almost any kind of
weapon materials may be close at hand in a typical town street.
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