Tools/Common

This list includes anything that is commonly available as a tool or so universal that any culture would have access to it. Picks, spades, and sledge hammers can be found in any town and can make serviceable weapons if swords and bows aren’t available. Regardless of the actual setting used, anything on this table can be wielded as a weapon by a character. Note that Stone Age or Savage cultures are not assumed to have access to these implements, which is why the Tools/Common list follows the Stone Age list.

The DM is free to rule that any particular tool or device is unavailable for selection as a weapon proficiency. Most people don’t plan on wielding lanterns or spades as weapons on a regular basis.

Tools and Common Materials


Adze
3 sp

Belaying pin
2 cp

Bottle


Club


Great
2 gp

Flail


Grain
5 sp

Fork
8 sp

Gaff/hook


Attached
2 gp

Held
5 cp

Grapple
5 gp

Hatchet
2 gp

Hammer
5 sp

Harpoon
20 gp

Holy symbol, big
25 gp

Knife
5 sp

Lantern
varies

Lasso
5 sp

Machete
8 gp

Oil flask
6 cp

Pick
4 gp

Pry bar
2 gp

Quarterstaff


Sap
5 sp

Scourge
2 gp

Scythe
3 gp

Sickle
6 sp

Sledge hammer
2 gp

Sling
5 cp

Bullet
5 cp

Stone


Spade
1 gp

Torch
1 cp

Vial
8 sp

Whip
1 sp

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