Tools/Common
This list includes anything that is commonly available as a tool or so
universal that any culture would have access to it. Picks, spades, and sledge hammers
can be found in any town and can make serviceable weapons if swords and bows
aren’t available. Regardless of the actual setting used, anything on this table
can be wielded as a weapon by a character. Note that Stone Age or Savage
cultures are not assumed to have access to these implements, which is why the
Tools/Common list follows the Stone Age list.
The DM is free to rule that any particular tool or device is unavailable for
selection as a weapon proficiency. Most people don’t plan on wielding lanterns
or spades as weapons on a regular basis.
Tools and Common Materials
| Adze
| 3 sp
|
| Belaying pin
| 2 cp
|
| Bottle
| —
|
| Club
| —
|
| Great
| 2 gp
|
| Flail
|
|
| Grain
| 5 sp
|
| Fork
| 8 sp
|
| Gaff/hook
|
|
| Attached
| 2 gp
|
| Held
| 5 cp
|
| Grapple
| 5 gp
|
| Hatchet
| 2 gp
|
| Hammer
| 5 sp
|
| Harpoon
| 20 gp
|
| Holy symbol, big
| 25 gp
|
| Knife
| 5 sp
|
| Lantern
| varies
|
| Lasso
| 5 sp
|
| Machete
| 8 gp
|
| Oil flask
| 6 cp
|
| Pick
| 4 gp
|
| Pry bar
| 2 gp
|
| Quarterstaff
| —
|
| Sap
| 5 sp
|
| Scourge
| 2 gp
|
| Scythe
| 3 gp
|
| Sickle
| 6 sp
|
| Sledge hammer
| 2 gp
|
| Sling
| 5 cp
|
| Bullet
| 5 cp
|
| Stone
| —
|
| Spade
| 1 gp
|
| Torch
| 1 cp
|
| Vial
| 8 sp
|
| Whip
| 1 sp
|
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