Step Two: Topography

Take your battlefield and divide it into nine sections, like a tic-tac-toe board. The lay of the land may place some parts of the battlefield higher than the other parts. Each of these nine sections is assigned a height relative to the others; from these different heights, you’ll derive the slopes of your battlefield. (If this is an indoors fight, ignore this step.)

First, determine the base topography for your battlefield: flat, hilly, or broken. Marshes, swamps, plains, and some fields and forests are flat; hills, deserts, and most other fields and forests are hilly; and badlands, caves, some deserts, and mountains are broken.

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