F

Facing, and shield use

during movement

free adjustment, no-move actions

front, flank, and rear

multiple figures in the same square

Failing a morale check

Familiarity

in martial arts

in pummeling

in wrestling

Farmland as battlefields

Fatigue

and force marching

effects of running or sprinting on

Fatigued characters

Feinting in dueling

Field plate armor

Fields as battlefields

Fighting, while climbing

flying creatures

in unusual conditions

Fighting style specializations

Fighting styles

Figures, clear

facing of

grappled

threatened

Fine balance

Firearms, Firearms firearms description

from horseback

in missile-weapon fighting style

specialization

Fireball

Fires

Firing into a melee

Firing missiles actions, fire/throw

at mounts

at sitting or prone creatures

from chariots

from horseback

from wagons

in ethereal combat

into a melee

into the water

rocks

vs. a shield wall

Flail

Flaming projectiles with direct fire engines

Flaming projectiles with indirect fire engines

Flank attacks

Flat topography in a battlefield

Flying kick

Fog’s effects on visibility

Fog cloud

Footing, effects on movement

on the battlefield

Footman’s mace

Footman’s pick

Force marching’s effects on fatigue

Forest, heavy, as battlefields

Forest, light, as battlefields

Fork

Formal morale checks

Fortifications as battlefields

Free adjustment during a nomove action

Fresh characters

Full plate armor

Fullmove actions