Rocks

One of the most simple and effective ways to defend a wall or fortification is to hurl chunks of rock or masonry down on the attackers. The character hurling the rock makes a normal attack roll. The damage inflicted varies with the size of the rock and the distance it falls:


Size

Small
Medium
Large
Knockdown Die
1d6
1d8
1d12
Distance Fallen



Short
1d4
2d4
3d4
Medium
1d8
2d8
2d8
Long
1d10
2d10
3d10

Small rocks weigh less than four pounds. Medium rocks weigh more than four but less than eight pounds. Large rocks weigh eight pounds or more.

A short fall is 10 to 30 feet. A medium fall is 31 to 60 feet; the standard –2 modifier for missiles at medium range applies. A long fall is 61 feet or more; the standard –5 modifier for missiles at long range applies. Dexterity bonuses apply to the attack roll, but Strength bonuses do not (nor do Strength bonuses apply to the damage roll). Rocks are dropped on the attacker’s base initiative phase.

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