Fires

Wooden constructions, including most war machines (but not cannons) can be set ablaze by Greek fire, flaming oil, incendiary missiles, and the like.

Unprotected wood catches fire whenever struck by a fire attack. Wood protected by wet hides or continual soaking catches fire only on a 1–3 on 1d20. Green or freshly wet wood catches fire on a roll of 1–11 on 1d20.

The structure takes normal damage from the attack the first round. On the next round, the attacker rolls 1d20 for each point of damage inflicted in the first round; on a roll of 10 or more, one additional point is inflicted. If defenders spend the whole round fighting the fire there is more damage only on a roll of 15 or more. If no damage is inflicted, the fire goes out. The process is repeated each round until the construction loses all its structural points or the fire goes out.

Door, Common: This is a regular door made of heavy planks.

Door, Reinforced: This is a typical dungeon or castle door strengthened with metal bands and studs.

Gate/Portcullis: This refers to large portals for admitting vehicles and mounted troops. A gate is double valved and made from heavy planks or metal bars. A portcullis is a metal grillwork. Drawbridges also fall into this category.

Ladder: A typical ladder is made from a pair of half-inch rails with rungs about the same size lashed on.

Walls: Values given are for a section 10' square.

Brick: This includes walls made from fired brick, tile, adobe, or soft stone about six inches thick. Hard stone such as granite has twice the structural value.

Thick Wood: This includes walls made from rough hewn logs or heavy timbers.

Thin Wood: This includes walls made from ordinary planks, wattle and daub, and similar lightweight materials.

Rocks: The first number indicates structural damage inflicted when the rock is dropped a short distance. The second number indicates a medium drop, and the third number indicates a long drop. Structures and war machines have an Armor Class of 10 when attacked by rocks.

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