No-Move Actions
No-move actions are just that—the character performs some sort of action
during her proper action phase, whether it is fighting an opponent or using a wand,
without moving significantly during the round. Even if a character chooses any
one of the no-move actions, however, she can still adjust her position during
her action phase. She can move one square in any direction and choose any facing
as a free adjustment to her position. If the character is threatened, she can
adjust her position without provoking an attack of opportunity by making sure
that her adjustment does not take her out of the enemy’s front squares or turn
her back to him. No-move actions include:
· Attack
· Cast a Spell
· Cover
· Fire/Throw Missiles (normal ROF)
· Guard
· Parry
· Unarmed Combat
· Use a Magical Item
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