Movement and Footing

Ground characteristics may drastically limit a character’s ability to move in a fight. The movement reductions listed below apply to the character’s base movement, so a character with a normal move of 12 spaces would be reduced to a move of four spaces in heavy brush. If a character passes through multiple ground types in one round, he uses the worst of the modifiers.


Condition
Reduce Move by

Heavy brush or thicket
2/3

Light brush or forest
1/3

Ice or slippery footing
1/3

Steep slope or rough ground
1/2

Knee-deep snow, water, or soft sand
1/3

Waist-deep snow or water
1/2

Shoulder-deep snow or water
2/3

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