Firearms
Firearms specialists are often referred to as marksmen or sharpshooters. Specializing in a firearm provides a character with three benefits: first of
all, he has a better rate of fire than a nonspecialist; second, he gains a +1
bonus to hit at any range; and last, there is a 50% chance that any misfire he
rolls while attacking with the firearm is simply a miss instead.
Specialist Attacks per Round
Weapon
| 1–6
| 7–12
| 13+
|
Melee Weapons
| 3/2
| 2/1
| 5/2
|
Blowgun
| 2/1
| 5/2
| 3/1
|
Bolas
| 1/1
| 3/2
| 2/1
|
Bows
| 2/1
| 3/1
| 4/1
|
Hand Crossbow
| 1/1
| 3/2
| 2/1
|
Light Crossbow
| 1/1
| 3/2
| 2/1
|
Heavy Crossbow
| 1/2
| 1/1
| 3/2
|
Stonebow
| 1/1
| 3/2
| 2/1
|
Repeating Crossbow
| 2/1
| 5/2
| 3/1
|
Thrown Dagger/Knife
| 3/1
| 4/1
| 5/1
|
Thrown Dart
| 4/1
| 5/1
| 6/1
|
Firearms
|
|
|
|
Arquebus
| 1/3
| 1/2
| 1/1
|
Matchlocks
| 1/2
| 1/1
| 3/2
|
Snaplocks
| 1/1
| 3/2
| 2/1
|
Wheelock Belt Pistol
| 1/1
| 3/2
| 2/1
|
Wheelock Horse Pistol
| 1/2
| 1/1
| 3/2
|
Javelin
| 3/2
| 2/1
| 5/2
|
Sling
| 3/2
| 2/1
| 5/2
|
Staff Sling
| 1/1
| 3/2
| 2/1
|
Shuriken
| 3/1
| 4/1
| 5/1
|
Other Thrown Weapons
| 1/1
| 3/2
| 2/1
|
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