Run
A character can double his base movement by running. Running is considered a
full-move action; the character can’t do anything else in the same combat round
that he runs. Running on a battlefield is dangerous; the character loses all
Dexterity bonuses to his Armor Class and suffers a +1 AC penalty on top of that.
In addition, he is considered to be charging if he runs into a square
threatened by an opponent with a set spear.
Characters can maintain a run as long as they have the necessary fatigue
points (see FatigueFatigue, below). Outside of combat, they can run for a number of rounds equal to
their Constitution score. After that, they must stop and rest. See Jogging and
Running in the Player’s Handbook under Chapter 14: Time and Movement for more information.
Table of Contents