Run

A character can double his base movement by running. Running is considered a full-move action; the character can’t do anything else in the same combat round that he runs. Running on a battlefield is dangerous; the character loses all Dexterity bonuses to his Armor Class and suffers a +1 AC penalty on top of that. In addition, he is considered to be charging if he runs into a square threatened by an opponent with a set spear.

Characters can maintain a run as long as they have the necessary fatigue points (see Fatigue
Fatigue, below). Outside of combat, they can run for a number of rounds equal to their Constitution score. After that, they must stop and rest. See Jogging and Running in the Player’s Handbook under Chapter 14: Time and Movement for more information.

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