Animal Affinity

(psychometabolic science)

MAC:
5
PSP Cost:
7/3
Range:
0
Area of Effect:
Personal
Prerequisite:
None

With this power, the user develops an affinity for a particular animal type. Roll on the list below to determine the animal type (see the Monstrous Manual for descriptions). The user undergoes a physical change when this power is used, depending on the animal and ability. For example, he may gain wings or claws.

When the user activates this power, he temporarily gains one of the animal’s attributes. He can gain the animal’s Armor Class; movement rate and mode; physical attacks, damage, and THAC0; hit points; or any other special ability—though only one of these can be gained at a time. The attribute lasts for every round that the cost is paid. Switching to a different attribute requires a new MTHAC0 roll.


1d20
Result

1
Ape

2
Barracuda

3
Boar

4
Bull

5
Crocodile

6
Eagle, giant

7
Elephant

8
Falcon

9
Griffon

10
Grizzly bear

11
Lion

12
Panther (black leopard)

13
Draft horse

14
Peregrine falcon (hawk)

15
Rattlesnake

16
Scorpion, giant

17
Shark

18
Stag

19
Tiger

20
Wolf

* Constrictor or poison, player’s choice.

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