Teleport
(psychoportive science)
MAC:
| 9 (base)
|
PSP Cost:
| 10+/5+
|
Range:
| Unlimited
|
Area of Effect:
| Personal
|
Prerequisite:
| None
|
This power allows the user to travel to a familiar spot. Teleport is
instantaneous and always takes a character to a fixed location. There is a slight
audible pop at both ends, signaling use of the power. The destination must be a place
the user knows or can picture mentally. Even if the user never has been there,
he may still know a location via use of ESP or another power. He can also
teleport to a place even if it has changed from the way he pictures it;
rearrangement won’t hamper the teleport power.
Restraints don’t affect this power. The user can bring his clothes, small
items, and equipment (up to one-fifth of his body mass). Doubling the amount of
PSPs spent to activate the power lets the user carry up to three times his body
mass, or to take along up to two others he has a firm grasp on. The cost to use
this power varies with the distance traveled, as indicated below.
| Distance
| PSP Cost
| Power’s MAC
|
| 10 yards
| 10/5
| 9
|
| 100 yards
| 20/10
| 8
|
| 1,000 yards
| 30/15
| 7
|
| 10 miles
| 40/20
| 6
|
| 100 miles
| 50/25
| 5
|
| 1,000 miles
| 60/30
| 4
|
| 10,000 miles
| 70/35
| 3
|
| Interplanetary*
| 100/50
| 2
|
* Teleport only works within a given plane or crystal sphere.
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