Clairaudience
(clairsentient science)
MAC:
| 8 (base)
|
PSP Cost:
| 5/2
|
Range:
| Unlimited
|
Area of Effect:
| Special
|
Prerequisite:
| None
|
This power allows the user to hear sounds from a distant area. The user picks
a location he knows, makes an MTHAC0 roll, then listens to everything he would
be able to hear normally if he were standing in that spot. If the user has
enhanced hearing, that ability also applies to the use of clairaudience. The power
doesn’t screen out noise around the user’s physical body, which may make it
difficult to hear sounds elsewhere. The power doesn’t provide any abilities to
understand languages or interpret sounds. The distance of the listening spot
modifies the power’s MAC, as shown below.
| Range
| Power’s MAC
|
| 100 yards
| 8
|
| 1,000 yards
| 6
|
| 10 miles
| 4
|
| 100 miles
| 2
|
| 1,000 miles
| 0
|
| 10,000 miles
| –2
|
| Interplanetary*
| –4
|
* Clairaudience only works within a given plane or crystal sphere.
For example, a user trying to hear something 10,000 miles away would require a
roll against a lower MAC. Instead of 8, for the closest range, the mental
armor class would now be –2. If the user’s MTHAC0 is 15, he needs to roll a 17 to
successfully employ this power.
Table of Contents