Molecular Manipulation
(psychokinetic devotion)
MAC:
| 7
|
PSP Cost:
| 6/2
|
Range:
| 15 yards
|
Area of Effect:
| 2 square inches
|
Prerequisite:
| Telekinesis
|
This power allows the user to weaken an object’s molecular bonds. When stress
is applied to the object or a blow is struck, it snaps. The user can create one
“weak point” of approximately 2 square inches each round. Deterioration occurs
across a plane (in two dimensions, not three). One round’s application is
enough to fatally weaken most small objects (knives, ropes, saddle straps, bows,
etc.). Larger objects require more time and are subject to the DM’s discretion.
The DM must decide how vulnerable molecular manipulation makes larger, oddly
shaped items (such as doors and shields). An object need not be in two pieces to
be useless. A small boat, for example, is unsafe if it has a crack in its hull.
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