Dimensional Door
(psychoportive devotion)
MAC:
| 7 (base)
|
PSP Cost:
| 3/1
|
Range:
| 50+ yards
|
Area of Effect:
| Not applicable
|
Prerequisite:
| None
|
With this power, the user opens a human-sized portal that leads to the edge of
another dimension. The edge acts as a lightning-quick transit system, carrying
travelers to a destination chosen by the user. A gleaming portal appears in
front of him. At the same time, an identical portal appears wherever the user
wants it (within the power’s range). The door can have any orientation desired.
Stepping into either portal allows a character to immediately step out of the
other. Both doors remain in place as long as the PSP cost is met.
A door has only one side and no thickness; it doesn’t exist from the “back”
and can’t be used to screen missile attacks. Up to five characters each round can
use a door. If a group lines up, 10 can step through a round.
Commuting via this power is disorienting. Indeed, a traveler emerges dazed and
can’t attack or move for a round. Even just poking a head through a door
requires a system shock roll. Failure means the hero loses 50% of his current hit
points and passes out for 1d6 rounds. Attacks made through a door suffer a –4
penalty. Distances between doors improve the power’s MAC, as below.
| Distance Between Doors
| MAC Bonus
|
| 50 yards
| 7
|
| 75 yards
| 5
|
| 100 yards
| 2
|
| 150 yards
| 0
|
| 200 yards
| –3
|
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