Chapter 3: Priest Spells

Priest Spells

(See also
Priest Spells, Player’s Handbook)

1st Level

Analyze Balance

Anti-Vermin Barrier

Call Upon Faith

Courage

Emotion Read

Know Age

Know Direction

Know Time

Log of Everburning

Mistake Missive

Morale

Personal Reading

Ring of Hands

Sacred Guardian

Speak With Astral Traveler

Thought Capture

Weighty Chest

2nd Level

Aura of Comfort

Calm Chaos

Create Holy Symbol

Dissension's Feast

Draw Upon Holy Might

Emotion Perception

Frisky Chest

Hesitation

Idea

Lighten Load

Mind Read

Moment

Music of the Spheres

Mystic Transfer

Nap

Rally

Sanctify*

Zone of Truth

3rd Level

Acclerate Healing

Adaptation

Astral Window

Caltrops

Choose Future

Create Campsite

Efficacious Monster Ward

Emotion Control

Extradimensional Detection

Helping Hand

Invisibility Purge

Know Customs

Line of Protection*

Memory Read

Miscast Magic

Moment Reading

Random Causality

Rigid Thinking

Slow Rot

Squeaking Floors

Strength of One

Telepathy

Telethaumaturgy

Thief's Lament

Unearthly Choir*

Zone of Sweet Air

4th Level

Addition

Age Plant

Blessed Warmth

Body Clock

Chaotic Combat

Chaotic Sleep

Circle of Privacy

Compulsive Order

Defensive Harmony

Dimensional Folding

Fire Purge

Focus*

Fortify*

Genius

Inverted Ethics

Join With Astral Traveler

Leadership

Mental Domination

Modify Memory

Probability Control

Rapport

Solipsism

Tanglefoot

Thought Broadcast

Tree Steed

Uplift*

Weather Stasis

5th Level

Age Object

Barrier of Retention

Blessed Abundance

Champion's Strength

Chaotic Command

Clear Path

Cloud of Purification

Consequence

Disguise

Easy March

Elemental Forbiddance

Extradimensional Manipulation

Extradimensional Pocket

Grounding

Illusory Artillery

Impeding Permission

Meld*

Memory Wrack

Mindshatter

Repeat Action

Shrieking Walls

Thoughtwave*

Time Pool

Unceasing Vigilance of the Holy Sentinel

Undead Ward

6th Level

Age Creature

Crushing Walls

Disbelief

Dragonbane

Gravity Variation

The Great Circle*

Group Mind

Land of Stability

Legal Thoughts

Monster Mount

Physical Mirror

Reverse Time

Seclusion

Skip Day

Sol's Searing Orb

Spiritual Wrath*

7th Level

Age Dragon

Breath of Life

Divine Inspiration

Hovering Road

Illusory Fortification

Mind Tracker

Shadow Engines

Spacewarp

Spirit of Power*

Tentacle Walls

Timelessness

Uncontrolled Weather

Quest Spells

Abundance

Animal Horde

Circle of Sunmotes

Conformance

Elemental Swarm

Etherwalk

Fear Contagion

Health Blessing

Highway

Imago Interrogation

Implosion/Inversion

Interdiction

Mindnet

Planar Quest

Preservation

Revelation

Reversion

Robe of Healing

Siege Wall

Shooting Stars

Sphere of Security

Spiral of Degeneration

Stalker

Storm of Vengeance

Transformation

Undead Plague

Warband Quest

Ward Matrix

Wolf Spirits

Italicized spells are reversible.

An asterisk (*) indicates a cooperative magic spell.

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