Land of Stability (Abjuration)

Sphere: Wards

Range: 10 yards/level

Components: V, S, M

Duration: 1 day/level

Casting Time: 6

Area of Effect: 10-foot-cube/level

Saving Throw: None

Land of stability
protects the area of effect and all creatures and objects within it from the following natural disasters:

Earthquakes--vibrations do not affect the warded area and fissures will not open beneath the warded area;

Floods--the warded area remains dry, even if submerged;

Windstorms--the warded area suffers no damage from strong winds and objects cannot be blown into the warded area;

Lava and ash eruptions--lava and ash flow around the warded area; and

Avalanches--stones and snow will not fall on the warded area.

Land of stability offers no protection against magically-generated disasters or spells that duplicate natural disasters. Disasters in progress in the area when the spell is cast are not affected.

This spell affects a cubic area whose sides equal the caster's level times 10 feet; thus, a 15th-level caster could affect a 150' x 150' x 150' cube.

The material components are the priest's holy symbol and a pinch of volcanic ash.

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