Land of Stability (Abjuration)
Sphere: Wards
Range: 10 yards/level
Components: V, S, M
Duration: 1 day/level
Casting Time: 6
Area of Effect: 10-foot-cube/level
Saving Throw: None
Land of stability protects the area of effect and all creatures and objects within it from the
following natural disasters:
•Earthquakes--vibrations do not affect the warded area and fissures will not
open beneath the warded area;
•Floods--the warded area remains dry, even if submerged;
•Windstorms--the warded area suffers no damage from strong winds and objects
cannot be blown into the warded area;
•Lava and ash eruptions--lava and ash flow around the warded area; and
•Avalanches--stones and snow will not fall on the warded area.
Land of stability offers no protection against magically-generated disasters or spells that
duplicate natural disasters. Disasters in progress in the area when the spell is
cast are not affected.
This spell affects a cubic area whose sides equal the caster's level times 10
feet; thus, a 15th-level caster could affect a 150' x 150' x 150' cube.
The material components are the priest's holy symbol and a pinch of volcanic
ash.
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