Memory Wrack (Alteration, Enchantment/Charm)
Sphere: Thought
Range: 10 yards
Components: V, S, M
Duration: 2 rounds/level
Casting Time: 1 round
Area of Effect: One creature
Saving Throw: Neg.
This nasty spell "disconnects" the subject's short-term and long-term memory.
While the spell is in effect, the subject is incapable of storing information
in long-term memory. Every moment is virtually an independent event for the
subject; he or she can remember recent events, thoughts, and sensations for no more
than a few seconds (the amount of time they remain in short-term memory).
Memories of events that happened before the onset of the spell are not
affected at all; these are safely stored in long-term memory. This means that the
subject can cast any spells memorized before the memory wrack took effect, but he is likely to have difficulty casting the spell as
described below.
The subject of this spell has a limited ability to act. He is restricted to
one action at a time and must concentrate mightily to keep the situation and any
planned actions in short-term memory. As long as the subject is able to
maintain concentration, he may act normally within these limits.
If the subject is distracted (he is struck in combat, affected by a spell,
startled, surprised, or a similar event occurs), he forgets everything that
occurred from the onset of the spell to the moment of distraction. The subject must
re-evaluate the situation as if it had just come to pass.
Consider the following example. The subject of the spell is a soldier assigned
to guard the entrance to a building. The priest arrives and casts memory wrack on the guard. The guard has no problem remembering his orders, since he
received them before the onset of the spell. He also remembers the arrival of the
priest. The priest now tries to convince the guard that he is authorized to enter
the building. The guard refuses him entry. The priest now picks up a rock and
throws it at the guard, striking him and distracting him. The guard forgets
everything that happened between the onset of the spell and the moment the rock
struck. He forgets that the priest has already tried to con him and that he threw
a rock at him. He must reevaluate the situation as though the priest had just
arrived. The priest is free to make another attempt at entering the building.
When the spell expires, the subject remembers nothing that happened while the
spell was in effect, possibly leading to amusing consequences ("By the gods,
how did I get here?").
The material component is a ruby of at least 200 gp value, which is crushed
during the casting.
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