Shrieking Walls (Enchantment)
Sphere: Wards
Range: Touch
Components: V, S, M
Duration: 1 day/level
Casting Time: 1 turn
Area of Effect: 20'-cube
Saving Throw: None
This spell enchants any single room no larger than the area of effect. When
any creature larger than a normal rat (larger than one-half cubic foot or
weighing more than three pounds) enters the room, shrill shrieks begin to emanate from
the walls. The shrieks persist for 2-5 (1d4+1) rounds. The walls do not
undergo any physical change.
The shrieks can be heard only by creatures inside the room. Creatures hearing
the shrieks experience no ill effects on the first round, allowing them time to
leave the room or cover their ears. Silence, 15' radius protects against the effects.
Creatures who remain in the room during the second or subsequent rounds of the
shrieks who have not protected their hearing are penalized as follows:
•Creatures whose levels or Hit Dice are greater than the level of the caster
are stunned for 2-8 (2d4) rounds.
•Creatures whose levels or Hit Dice are less than or equal to the level of the
caster become deaf for 1-4 hours, suffering a -1 penalty to surprise; deafened
spellcasters have a 20% chance of miscasting any spell with a verbal component.
The material components are a small golden bell and a bee's wing.
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