Chaotic Commands (Enchantment/Charm)
Sphere: Chaos
Range: Touch
Components: V, S, M
Duration: 1 turn/level
Casting Time: 3
Area of Effect: One creature
Saving Throw: Special
Chaotic commands renders a creature immune to magical commands. Taunt, forget, suggestion, domination, geas, demand, succor, command,
enthrall, quest, exaction, and other spells that place a direct verbal command upon a single individual
automatically fail.
In addition, anyone casting one of these spells on a creature protected by chaotic commands must save vs. spell. Failure means that the caster must obey his own magic;
the spell's effect has backfired on the caster.
The material component is a piece of eelskin.
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