|  |  | Psionic Power List
PSION/WILDER POWERS1ST-LEVEL PSION/WILDER POWERS| Power Name | Brief Description | 
|---|
 | Astral Traveler: | Enable yourself or another to join an astral caravan-enabled trip. 
 |  | AttractionA: | Subject has an attraction you specify. |  | BoltA: | You create a few enhanced short-lived bolts, arrows, or bullets. |  | Call to Mind: | Gain additional Knowledge check with +4 competence bonus. |  | CatfallA: | Instantly save yourself from a fall. |  | Conceal Thoughts: | You conceal your motives. |  | Control FlamesA: | Take control of nearby open flame. |  | Control Light: | Adjust ambient light levels. |  | Create Sound: | Create the sound you desire. |  | Crystal ShardA: | Ranged touch attack for 1d6 points of piercing damage. |  | Daze, PsionicA: | Humanoid creature of 4 HD or less loses next action. |  | DecelerationA: | Target’s speed is halved. |  | Déjà VuA: | Your target repeats his last action. |  | DemoralizeA: | Enemies become shaken. |  | Detect Psionics: | You detect the presence of psionics. |  | DisableA: | Subjects incorrectly believe they are disabled. |  | Dissipating TouchA: | Touch deals 1d6 damage. |  | Distract: | Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks. |  | Ecto ProtectionA: | An astral construct gains bonus against dismiss ectoplasm. 
 |  | EmpathyA: 
 | You know the subject’s surface emotions. |  | Empty MindA: | You gain +2 on Will saves until your next action. |  | Energy RayA: | Deal 1d6 energy (cold, electricity, fire, or sonic) damage. |  | Entangling Ectoplasm: | You entangle a foe in sticky goo. |  | Far HandA: | Move small objects at a limited distance. |  | Float: | You buoy yourself in water or other liquid. |  | Force ScreenA: | Invisible disc provides +4 shield bonus to AC. |  | Grease, Psionic: | Makes 10-ft. square or one object slippery. |  | HammerA: | Melee touch attack deals 1d8/round. |  | Inertial ArmorA: | Tangible field of force provides you with +4 armor bonus to AC. |  | Know Direction and Location: | You discover where you are and what direction you face. |  | Matter Agitation: | You heat a creature or object. |  | Mind ThrustA: | Deal 1d10 damage. |  | MissiveA: | Send a one-way telepathic message to subject. |  | My LightA: | Your eyes emit 20-ft. cone of light. |  | Precognition, DefensiveA: | Gain +1 insight bonus to AC and saving throws. |  | Precognition, OffensiveA: | Gain +1 insight bonus on your attack rolls. |  | Prescience, OffensiveA: | Gain +2 insight bonus on your damage rolls. |  | Sense LinkA: | You sense what the subject senses (single sense). |  | Skate: | Subject slides skillfully along the ground. |  | Synesthete: | You receive one kind of sense when another sense is stimulated. |  | Telempathic Projection: | Alter the subject’s mood. |  | VigorA: | Gain 5 temporary hit points. | 
 2ND-LEVEL PSION/WILDER POWERS| Power Name | Brief Description | 
|---|
 | Bestow PowerA: | Subject receives 2 power points. 
 |  | BiofeedbackA: | Gain damage reduction 2/-. |  | Body Equilibrium: | You can walk on nonsolid surfaces. |  | Cloud Mind: | You erase knowledge of your presence from target’s mind. |  | Concealing Amorpha: | Quasi-real membrane grants you concealment. |  | Concussion BlastA: | Deal 1d6 force damage to target. |  | Control Sound: | Create very specific sounds. |  | Detect Hostile Intent: | You can detect hostile creatures within 30 ft. of you. |  | Ego WhipA: | Deal 1d4 Cha damage and daze for 1 round. |  | Elfsight: | Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors. 
 |  | Energy Adaptation, SpecifiedA: | Gain resistance 10 against one energy type. |  | Energy PushA: | Deal 2d6 damage and knock subject back. |  | Energy StunA: | Deal 1d6 damage and stun target if it fails both saves. |  | Feat LeechA: | Borrow another’s psionic or metapsionic feats. |  | Id InsinuationA: | Swift tendrils of thought disrupt and confuse your target. |  | Identify, Psionic: | Learn the properties of a psionic item. 
 |  | Inflict PainA: | Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save. |  | Knock, Psionic: | Opens locked or psionically sealed door. |  | Levitate, Psionic: | You move up and down via mental support. |  | Mental DisruptionA: | Daze creatures within 10 feet for 1 round. |  | Missive, MassA: | You send a one-way telepathic message to an area. |  | Psionic Lock: | Secure a door, chest, or portal. |  | Recall AgonyA: | Foe takes 2d6 damage. |  | Sense Link, Forced: | Sense what subject senses. |  | Share Pain: | Willing subject takes some of your damage. |  | Sustenance: | Go without food and water for one day. |  | Swarm of CrystalsA: | Crystal shards are sprayed forth doing 3d4 slashing damage. |  | Thought ShieldA: | Gain PR 13 against mind-affecting powers. |  | Tongues, Psionic: | You can communicate with intelligent creatures. | 
 3RD-LEVEL PSION/WILDER POWERS4TH-LEVEL PSION/WILDER POWERS| Power Name | Brief Description | 
|---|
 | Aura SightA: | Reveals creatures, objects, powers, or spells of selected alignment axis. 
 |  | Correspond: | Hold mental conversation with another creature at any distance. |  | Death UrgeA: | Implant a self-destructive compulsion. |  | Detect Remote Viewing: | You know when others spy on you remotely. |  | Dimension Door, Psionic: | Teleports you short distance. |  | Divination, Psionic | Provides useful advice for specific proposed action. |  | Empathic FeedbackA: | When you are hit in melee, your attacker takes damage. |  | Energy AdaptationA: | Your body converts energy to harmless light. |  | Freedom of Movement, Psionic: | You cannot be held or otherwise rendered immobile. |  | Intellect FortressA: | Those inside fortress take only half damage from all powers and psi-like abilities until your next action. 
 |  | MindwipeA: | Subject’s recent experiences wiped away, bestowing negative levels. |  | Personality Parasite: | Subject’s mind calves self-antagonistic splinter personality for 1 round/level. |  | Power Leech: | Drain 1d6 power points/round while you maintain concentration; you gain 1/round. 
 |  | Psychic ReformationX: | Subject can choose skills, feats, and powers anew for previous levels. |  | Telekinetic ManeuverA: | Telekinetically bull rush, disarm, grapple, or trip your target. |  | Trace TeleportA: | Learn destination of subject’s teleport. |  | Wall of Ectoplasm: | You create a protective barrier. | 
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