| Spell Name | Brief Description | 
|---|
| Bless: | Allies gain +1 on attack rolls and +1 on saves against fear. | 
| Bless Water: | Makes holy water. | 
| Bless Weapon: | Weapon strikes true against evil foes. | 
| Create Water: | Creates 2 gallons/level of pure water. | 
| Cure Light Wounds: | Cures 1d8 damage +1/level (max +5). | 
| Detect Poison: | Detects poison in one creature or small object. | 
| Detect Undead: | Reveals undead within 60 ft. | 
| Divine Favor: | You gain +1 per three levels on attack and damage rolls. | 
| Endure Elements: | Exist comfortably in hot or cold environments. | 
| Magic Weapon: | Weapon gains +1 bonus. | 
| Protection from Chaos/Evil: | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | 
| Read Magic: | Read scrolls and spellbooks. | 
| Resistance: | Subject gains +1 on saving throws. | 
| Restoration, Lesser: | Dispels magical ability penalty or repairs 1d4 ability damage. | 
| Virtue: | Subject gains 1 temporary hp. |