C

Campaign considerations

Cannibalize

Carpentry

Casting reduction, priest

wizard, specialist

Cavalier

Cell adjustment

Centaur

Chameleon power

Characters, classes

backgrounds

disadvantages, selecting

generation

kits

Character points

and proficiencies

buying

proficiency costs

weapon proficiencies

acquisition of

Charge attack

Charioteering

Charisma

appearance

leadership

Charity

Charm resistance

Choosing proficiencies

Circle of power

Clairaudience

Clairsentient powers

Clairvoyance

Class level limits, humanoid

or monstrous characters

Classes

Claustrophobia

Clerics

Climate sense

Climb walls, climb walls, thief skill

Climbing

Close to the earth

Closed minds

Clumsy

Cobbling

Cold resistance, elves

half-elves,

druids

Colorblind

Combat, psionic

Combat bonus, wizard

specialist

psionicist class

Combat mind

Combat sequence, psionic

Common magical items

Communicate with creatures

Companion

Complete healing

Compulsive honesty

Conceal thoughts

Confer water breathing

Constitution

fitness

health

Constitution/health bonus

Contact

Contact, Psionicist Ability

Control light

Control sound

Control wind

Cooking

Counter effects of song

Cowardice

Create magical pipes

Create object

Creating new kits

Crossbow bonus

Crusader equipment

Cryptography

Curative