C
Campaign
considerations
Cannibalize
Carpentry
Casting
reduction, priest
Cavalier
Cell adjustment
Centaur
Chameleon power
Characters, classes
Character points
Charge
attack
Charioteering
Charisma
Charity
Charm
resistance
Choosing
proficiencies
Circle
of power
Clairaudience
Clairsentient
powers
Clairvoyance
Class level
limits, humanoid
Classes
Claustrophobia
Clerics
Climate sense
Climb
walls, climb
walls, thief skill
Climbing
Close
to the earth
Closed minds
Clumsy
Cobbling
Cold
resistance, elves
half-elves,
druids
Colorblind
Combat, psionic
Combat
bonus, wizard
specialist
psionicist
class
Combat mind
Combat
sequence, psionic
Common
magical items
Communicate
with creatures
Companion
Complete healing
Compulsive honesty
Conceal thoughts
Confer
water breathing
Constitution
Constitution/health
bonus
Contact
Contact,
Psionicist Ability
Control light
Control sound
Control wind
Cooking
Counter
effects of song
Cowardice
Create
magical pipes
Create object
Creating new kits
Crossbow
bonus
Crusader equipment
Cryptography
Curative