Feat name |
Short description |
Rulebook |
Spectral Strike |
You can strike incorporeal creatures as if they were solid. |
Epic Level Handbook |
Speed of Thought |
The energy of your mind energizes the alacrity of your ... |
Expanded Psionics Handbook |
Speed of Thought |
You move faster. |
Psionics Handbook 3.0 |
Spell Drain |
You can cast any spell that you drain from a ... |
Libris Mortis: The Book of the Dead |
Spell Focus |
Choose a school of magic, such as illusion. Your spells ... |
Player's Handbook v.3.5 |
Spell Focus (Chaos) |
Your spells with an alignment descriptor are more potent than ... |
Complete Divine |
Spell Focus (Evil) |
Your spells with an alignment descriptor are more potent than ... |
Complete Divine |
Spell Focus (Good) |
Your spells with the good descriptor are more potent than ... |
Book of Exalted Deeds |
Spell Focus (Good) |
Your spells with an alignment descriptor are more potent than ... |
Complete Divine |
Spell Focus (Law) |
Your spells with an alignment descriptor are more potent than ... |
Complete Divine |
Spell Girding |
Your spells are particularly hardy, resisting dispel checks more readily ... |
Magic of Faerun |
Spell Hand |
You possess a magical understanding of the manipulation of force. |
Complete Arcane |
Spell Knowledge |
You add two additional arcane spells to your repertoire. |
Dungeon Master's Guide v.3.5 |
Spell Knowledge |
You add two additional arcane spells to your repertoire. |
Epic Level Handbook |
Spell Mastery |
You are so intimately familiar with certain spells that you ... |
Player's Handbook v.3.5 |
Spell Opportunity |
You can cast a touch spell as an attack of ... |
Epic Level Handbook |
Spell Penetration |
Your spells are especially potent, breaking through spell resistance more ... |
Player's Handbook v.3.5 |
Spell Rehearsal |
Casting the same spell several times in a row or ... |
Races of the Dragon |
Spell Reprieve |
Your studies of the less restrictive arcane traditions of old ... |
Lost Empires of Faerun |
Spell Specialization: Energy Missile |
You deal more damage with ray or energy missile spells. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |