S
Sai
Sang
kauw
Sap
Sapping
Savage
cultures weapons
Saving throw
bonuses due to cover and concealment
Saving
throws for sieges
Scale, combined
Scale
armor, light
Scale
barding
Scale in
astral combat
Scale
mail armor
Scaling walls
Scimitar
of speed
Scourge
Scythe
Severed
limbs
Severely
impaired lines of fire
Severity of
critical hits
Shattered
limbs
Shield,
buckler
Shields in
weapon-and-shield fighting style
Shield-punch
Shield-rush
Ships
as battlefields
Shocking grasp
Short
sword of quickness
Shuriken
Shutters, embrasure
Sickle
Siege tower
Sieges
Single-weapon
fighting style
Sitting
Size of weapons
Slam
Slashing vs.
animals critical hit tables
Slashing vs.
humanoids critical hit tables
Slashing vs.
monsters critical hit tables
Sledge
hammer
Sling
Slopes
Slow
Small
creatures, number per square
Small
shield
Smashing in dueling
Spade
Spear
Special
combat conditions
Special talents
Special
weapon maneuvers
Specialization
Specific injuries
Speed of weapons
Spellcasting
Spells,
action phase of
Splays
Splint
mail armor
Spring
Sprinting
Staff
sling
Standard
AD&D rules
Starlights
effects on visibility
Status
Steady hand
Stone age weapons
Stone
axe
Stone walls
Streams in a battlefield
Streets as battlefields
Strength of monsters
Struck
limbs
Studded
leather armor
Styles of
martial arts
Subdual attacks
Surprise
Swamps as battlefields
Swimming
Sword
Sword of sharpness
System I
critical hits
System II
critical hits