S

Sai

Sang kauw

Sap

Sapping

in dueling

in pummeling

structural

Savage cultures’ weapons

Saving throw bonuses due to cover and concealment

Saving throws for sieges

Scale, combined

in a battlefield

melee

missile

switching

Scale armor, light

Scale barding

leather

Scale in astral combat

Scale mail armor

Scaling walls

Scimitar of speed

Scourge

Scythe

Severed limbs

Severely impaired lines of fire

Severity of critical hits

Shattered limbs

Shield, buckler

damage due to critical hits

large

medium

proficiency

small

specialization

wall

Shields in weapon-and-shield fighting style

trapping with

types

vs. rear and flank attacks

Shield-punch

in dueling

Shield-rush

Ships as battlefields

Shocking grasp

Short sword of quickness

Shuriken

Shutters, embrasure

Sickle

Siege tower

Sieges

Single-weapon fighting style

Sitting

Size of weapons

Slam

Slashing vs. animals critical hit tables

Slashing vs. humanoids critical hit tables

Slashing vs. monsters critical hit tables

Sledge hammer

Sling

Slopes

Slow

Small creatures, number per square

Small shield

Smashing in dueling

Spade

Spear

hedge

long

Special combat conditions

Special talents

Special weapon maneuvers

Specialization

and weapon groups

in martial arts

in pummeling

in wrestling

Specific injuries

Speed of weapons

Spellcasting

from chariots

from wagons

Spells, action phase of

casting during combat

duration of

on the battlefield

Splays

Splint mail armor

Spring

Sprinting

Staff sling

Standard AD&D rules

Starlight’s effects on visibility

Status

Steady hand

Stone age weapons

Stone axe

Stone walls

Streams in a battlefield

Streets as battlefields

Strength of monsters

Struck limbs

Studded leather armor

Styles of martial arts

Subdual attacks

Surprise

Swamps as battlefields

Swimming

Sword

Sword of sharpness

System I critical hits

System II critical hits