Shield-Punch
Any character equipped with a shield can choose to forego its protection and
gain an extra attack known as a shield-punch. The shield-punch is treated as a
normal, secondary weapon attack; the primary weapon suffers a –2 penalty to
attack rolls that round and the shield-punch attack is rolled with a –4 penalty. A
character may use his reaction adjustment due to a high Dexterity score to
offset these penalties. Alternatively, the character can substitute his normal attack for a shield punch, with no penalties.
The exact characteristics (i.e., damage and speed) of each type of shield are
noted on page 51. If the character is trying a shield-punch, he must announce his intention
while declaring his combat action and forfeits the defensive benefit of the
shield for the round. The character moves into the square of his opponent on his
base initiative, then executes the shield punch and backs out into his own square
again on the following initiative phase.
Shield Punch
Shield Type
| Size
| Speed
| Reach
| Damage
| Knockdown
|
Small
| S
| Fa (2)
| 1
| 1d3
| d6
|
Medium
| M
| Av (6)
| 1
| 1d4
| d8
|
Large
| L
| Sl (8)
| 1
| 1d6
| d10
|
Table of Contents