ADVANCED DUNGEONS & DRAGONS®
2nd Edition Player's Handbook Rules Supplement
The Complete Paladin's Handbook
by Rick Swan
Table of Contents
Introduction
Chapter 1: Character Creation
Paladin Requirements
Level Advancement
Armor and Weapons
Clerical Magic
Chapter 2: Paladin Abilities
Detect
Evil Intent
Saving-Throw Bonus
Immunity to Disease
Cure Diseases
Laying On Hands
Aura of Protection
Holy Sword
Turning Undead
Bonded Mount
Clerical Spells
Chapter 3: Ethos
Strictures
Edicts
Virtues
Code of Ennoblement
Violations
and Penalties
Chapter 4: Paladin Kits
Acquiring Kits
DM Decisions
Kit Subsections
True Paladin
Chevalier
Divinate
Envoy
Equerry
Errant
Expatriate
Ghosthunter
Inquisitor
Medician
Militarist
Skyrider
Squire
Votary
Wyrmslayer
Abandoning Kits
Creating New Kits
Demihumans
as Demipaladins
Dual-Classed Paladins
Chapter 5: Proficiencies
Compiled Proficiencies
Clarifications
and Modifications
New Proficiencies
Chapter 6: Equipment
Standard Equipment
Badges,
Standards, and Crests
Additional Equipment
New Magical Equipment
Chapter 7: Role-Playing
Demographics
Becoming a Paladin
Routine Activities
A Day in the Life
Courtly
Love
Economics
The
Paladin's Personality
Strongholds
Privileged Relationships
Experience
Chapter 8: Faith
Campaign Models
Alternatives
to Churches
Guidelines
for Religious Edicts
Types of Edicts
Chapter 9: Orders
Standard Information
Most Noble
Order of the Radiant Heart
Radiant
Heart Auxiliary
Ancient and
Revered Order of the Thorn
Distinguished
Order of the Crystal Dawn
Righteous
Order of the Iron Dragon
Order of the
Divine Hand
Appendix: Bibliography
Appendix: Original
AD&D® Game Paladins
Tables
1:
Class Qualifications
2:
Pregenerated Ability Scores
3:
Experience Levels
4:
Total Proficiency Slots
5:
Saving Throws
6:
Paladin Attacks Per Round
7:
Two-Weapon Attack Roll Penalties
8:
Paladin Spell Progression
9:
Paladin Spells
10:
Turning Undead (Paladin)
11:
Degrees of Evil
12:
Level Progression of Special Powers
13:
Bonded Mounts
14:
Fealty Combinations
15:
Penalties for Enchanted Paladins
16:
XP for Equerry Bonded Mount
17:
Ghosthunter Abilities
18:
Turning Undead (Ghosthunter)
19:
Frequency of Dispel Evil Magic
20:
Militarist Honors
21:
Skyrider Mounted Missile Fire
22:
Votary Spell Progression
23:
Nonweapon Proficiencies
24:
Barding Construction Times
25:
Miscellaneous Equipment
26:
Job Applicant's Reaction
27:
Staff Sizes for Strongholds
28:
Paladin Experience
29:
Optional Experience Awards
30:
Experience Levels (1st Edition)
31:
Attacks Per Round (1st Edition)
32:
Spell Progression (1st Edition)