ADVANCED DUNGEONS & DRAGONS®

2nd Edition Player's Handbook Rules Supplement

The Complete Paladin's Handbook

by Rick Swan

Table of Contents

Introduction

Chapter 1: Character Creation

Paladin Requirements

Level Advancement

Armor and Weapons

Clerical Magic

Chapter 2: Paladin Abilities

Detect Evil Intent

Saving-Throw Bonus

Immunity to Disease

Cure Diseases

Laying On Hands

Aura of Protection

Holy Sword

Turning Undead

Bonded Mount

Clerical Spells

Chapter 3: Ethos

Strictures

Edicts

Virtues

Code of Ennoblement

Violations and Penalties

Chapter 4: Paladin Kits

Acquiring Kits

DM Decisions

Kit Subsections

True Paladin

Chevalier

Divinate

Envoy

Equerry

Errant

Expatriate

Ghosthunter

Inquisitor

Medician

Militarist

Skyrider

Squire

Votary

Wyrmslayer

Abandoning Kits

Creating New Kits

Demihumans as Demipaladins

Dual-Classed Paladins

Chapter 5: Proficiencies

Compiled Proficiencies

Clarifications and Modifications

New Proficiencies

Chapter 6: Equipment

Standard Equipment

Badges, Standards, and Crests

Additional Equipment

New Magical Equipment

Chapter 7: Role-Playing

Demographics

Becoming a Paladin

Routine Activities

A Day in the Life

Courtly Love

Economics

The Paladin's Personality

Strongholds

Privileged Relationships

Experience

Chapter 8: Faith

Campaign Models

Alternatives to Churches

Guidelines for Religious Edicts

Types of Edicts

Chapter 9: Orders

Standard Information

Most Noble Order of the Radiant Heart

Radiant Heart Auxiliary

Ancient and Revered Order of the Thorn

Distinguished Order of the Crystal Dawn

Righteous Order of the Iron Dragon

Order of the Divine Hand

Appendix: Bibliography

Appendix: Original AD&D® Game Paladins

Tables

 1: Class Qualifications

 2: Pregenerated Ability Scores

 3: Experience Levels

 4: Total Proficiency Slots

 5: Saving Throws

 6: Paladin Attacks Per Round

 7: Two-Weapon Attack Roll Penalties

 8: Paladin Spell Progression

 9: Paladin Spells

10: Turning Undead (Paladin)

11: Degrees of Evil

12: Level Progression of Special Powers

13: Bonded Mounts

14: Fealty Combinations

15: Penalties for Enchanted Paladins

16: XP for Equerry Bonded Mount

17: Ghosthunter Abilities

18: Turning Undead (Ghosthunter)

19: Frequency of Dispel Evil Magic

20: Militarist Honors

21: Skyrider Mounted Missile Fire

22: Votary Spell Progression

23: Nonweapon Proficiencies

24: Barding Construction Times

25: Miscellaneous Equipment

26: Job Applicant's Reaction

27: Staff Sizes for Strongholds

28: Paladin Experience

29: Optional Experience Awards

30: Experience Levels (1st Edition)

31: Attacks Per Round (1st Edition)

32: Spell Progression (1st Edition)