Level Advancement
Paladins advance in level and hit points at the same rate as fighters. For each level up to 9, they gain 1d10 hit points. They receive 3 extra hit points at level 10 and beyond. Table 3 summarizes the paladin's level advancements, along with the corresponding THAC0 scores.
Keep two adjustments in mind:
Paladins whose Strength and Charisma scores equal or exceed 16 earn a 10% bonus to all earned experienced points. A paladin must have a 16 or more in both of these abilities to qualify for the bonus.
Unusually high Constitution scores award hit point adjustments. A paladin with a Constitution of 17 receives a +3 bonus per hit die, and a score of 18 grants a +4 bonus.
Level |
XP Needed |
Hit Dice (d10) |
THAC0 |
|
1 |
0 |
1 |
20 |
|
2 |
2,250 |
2 |
19 |
|
3 |
4,500 |
3 |
18 |
|
4 |
9,000 |
4 |
17 |
|
5 |
18,000 |
5 |
16 |
|
6 |
36,000 |
6 |
15 |
|
7 |
75,000 |
7 |
14 |
|
8 |
150,000 |
8 |
13 |
|
9 |
300,000 |
9 |
12 |
|
10 |
600,000 |
9+3 |
11 |
|
11 |
900,000 |
9+6 |
10 |
|
12 |
1,200,000 |
9+9 |
9 |
|
13 |
1,500,000 |
9+12 |
8 |
|
14 |
1,800,000 |
9+15 |
7 |
|
15 |
2,100,000 |
9+18 |
6 |
|
16 |
2,400,000 |
9+21 |
5 |
|
17 |
2,700,000 |
9+24 |
4 |
|
18 |
3,000,000 |
9+27 |
3 |
|
19 |
3,300,000 |
9+30 |
2 |
|
20 |
3,600,000 |
9+33 |
1 |
Advancing in level, a paladin gets new proficiency slots, as shown on Table 4. Remember that a paladin suffers a 2 penalty when using a weapon without the required proficiency.
Table 4: Total Proficiency Slots
Level |
Weapon |
Nonweapon |
|
1-2 |
4 |
3 |
|
3-5 |
5 |
4 |
|
6-8 |
6 |
5 |
|
9-11 |
7 |
6 |
|
12-14 |
8 |
7 |
|
15-17 |
9 |
8 |
|
18-20 |
10 |
9 |
Table 5 summarizes the saving throws applicable to each level. Unlike other characters, paladins receive a +2 bonus to all saving throws. For convenience, the paladin's modified throws are given in parentheses; for example, a 1st-level paladin must roll a 12 or better to avoid the effects of paralyzation.
Level |
PPDM |
RSW |
PP |
Breath |
Spell |
|
1-2 |
14 (12) |
16 (14) |
15 (13) |
17 (15) |
17 (15) |
|
3-4 |
13 (11) |
15 (13) |
14 (12) |
16 (14) |
16 (14) |
|
5-6 |
11 (9) |
13 (11) |
12 (10) |
13 (11) |
14 (12) |
|
7-8 |
10 (8) |
12 (10) |
11 (9) |
12 (10) |
13 (11) |
|
9-10 |
8 (6) |
10 (8) |
9 (7) |
9 (7) |
11 (9) |
|
11-12 |
7 (5) |
9 (7) |
8 (6) |
8 (6) |
10 (8) |
|
13-14 |
5 (3) |
7 (5) |
6 (4) |
5 (3) |
8 (6) |
|
15-16 |
4 (2) |
6 (4) |
5 (3) |
4 (2) |
7 (5) |
|
17+ |
3 (1) |
5 (3) |
4 (2) |
4 (2) |
6 (4) |
Abbreviations
PPDM = Paralyzation, Poison, or Death Magic
RSW = Rod, Staff, or Wand
PP = Petrification or Polymorph
Breath = Breath Weapon