Guidelines for Religious Edicts
Generally, a paladin's religion (or philosophy) imposes more edicts than his
government, family, or any other sources discussed in Chapter 3. Whereas a
government may be concerned with defense, economics, and order, a religion may be
concerned with all of these things, plus morality, worship, and spiritual salvation.
To remain true to his ethos, a paladin may have to juggle edicts from a
variety of sources. Generally, edicts from his religion and government take
precedence over those from his family and culture. When governmental and religious
edicts conflict, use "Campaign Models" in this chapter to help prioritize them.
Because faith takes many forms, there are no fixed rules for determining which
religious edicts are appropriate for a particular paladin. It's up to DM to
make these decisions, based on the prevalence of religion in his campaign, the
paladin's background, and the paladin's kit.
The DM may use the following guidelines to help decide the type, number, and
severity of religious edicts. Remember, these are generalizations. They may
not apply to every campaign nor to every paladin.
• More edicts are associated with an organized religion than a philosophy.
• A theocracy issues more religious edicts than a co-dominant society.
• The larger the organization, the more edicts it issues. A large church may
have officials who do nothing but amend old edicts and draft new ones. Large
churches have more interests to protect, more disciples to regulate, and more
enemies to fear.
• A paladin who lives in a monastery or other church-owned building has more
edicts to follow than a paladin who lives in his monarch's castle or his own
stronghold.
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