Shoulders Slot Wondrous Items

The shoulders slot consists of capes, cloaks, cords, mantles, pauldrons, shawls, stoles, wings, and other items that can be worn on the shoulders.

Anyone can use a shoulder slot wondrous item unless specified otherwise by its description. These wondrous items are usually use-activated or triggered by a command word, but details vary from item to item.

Shoulders Slot Wondrous Items
d%Lesser Minor Shoulders ItemPrice
01–06Catching cape200 gp
07–10Cloak of human guise900 gp
11–30Cloak of resistance +11,000 gp
31–36Muleback cords1,000 gp
37–38Shawl of life-keeping1,000 gp
39–44Shield cloak1,000 gp
45–50Quickchange cloak1,500 gp
51–56Cowardly crouching cloak1,800 gp
57–74Cloak of elvenkind2,500 gp
75–80Cloak of the hedge wizard2,500 gp
81–85Cloak of fiery vanishing2,600 gp
86–94Cloak of fangs2,800 gp
95–97Pauldrons of the serpent3,000 gp
98–100Stonemist cloak3,500 gp
d%Greater Minor Shoulders ItemPrice
01–26Cloak of resistance +24,000 gp
27–38Cloak of the scuttling rat6,000 gp
39Seafoam shawl6,000 gp
40–52Treeform cloak6,000 gp
53–74Eagle cape7,000 gp
75–94Cloak of the manta ray7,200 gp
95–100Hunter's cloak7,500 gp
d%Lesser Medium Shoulders ItemPrice
01–20Cloak of resistance +39,000 gp
21–22Cloak of the duskwalker10,000 gp
23–25Cocoon cloak10,000 gp
26–27Pauldrons of the bull10,000 gp
28–32Stone cloak, minor10,000 gp
33–40Cape of the mountebank10,800 gp
41–45Pauldrons of the watchful lion10,800 gp
46–52Lion cloak12,000 gp
53–54Mantle of spores13,400 gp
55–59Cape of effulgent escape14,000 gp
60–69Cloak of arachnida14,000 gp
70–72Gunfighter's poncho14,000 gp
73–74Tentacle cloak14,000 gp
75–76Demonspike pauldrons14,350 gp
77–78Comfort's cloak15,600 gp
79–88Cloak of resistance +416,000 gp
89–91Shawl of the crone16,000 gp
92–100Prestidigitator's cloak17,200 gp
d%Greater Medium Shoulders ItemPrice
01–12Stole of justice18,000 gp
13–24Jellyfish cape19,200 gp
25–32Cloak of the diplomat20,000 gp
33–44Slashing cloak20,000 gp
45–56Stone cloak, major20,000 gp
57–68Cloak of displacement, minor24,000 gp
69–88Cloak of resistance +525,000 gp
89–100Cloak of the bat26,000 gp
d%Lesser Major Shoulders ItemPrice
01–40Highwayman's cape32,500 gp
41–60Juggernaut's pauldrons40,000 gp
61–100Charlatan's cape45,000 gp
d%Greater Major Shoulders ItemPrice
01–15Cloak of displacement, major50,000 gp
16–35Wings of flying54,000 gp
36–55Cloak of etherealness55,000 gp
56–80Wings of the gargoyle72,000 gp
81–100Wyvern cloak78,600 gp

Cape of Effulgent Escape

Price 14,000 gp; Aura faint evocation and illusion; CL 3rd; Weight 1 lb.

This shining white cloak is trimmed with golden sunbursts and continuously radiates light (as per the light spell, but only in a 10-foot radius). Twice per day, the wearer can command the cape to erupt in a burst of light, blinding all creatures other than the wearer within 20 feet for 1d4 rounds (Reflex DC 14 negates). After triggering this burst, the wearer becomes invisible (as the invisibility spell, with a duration of 1 minute) and the cape's light is extinguished as long as the wearer is invisible.

Construction Requirements

Cost 7,000 gp

Craft Wondrous Item, daylight, invisibility

Cape of the Mountebank

Price 10,800 gp; Aura moderate conjuration; CL 9th; Weight 1 lb.

Once per day on command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell. When he disappears, he leaves behind a cloud of harmless gray smoke, appearing in a similar dramatic fashion at his destination.

Construction Requirements

Cost 5,400 gp

Craft Wondrous Item, dimension door

Catching Cape

Price 200 gp; Aura faint abjuration; CL 1st; Weight 3 lbs.

This silvery cape furls and ripples like a flag with every step its owner takes. As a swift action, the wearer can order the cape to transform into a faint sphere of force that surrounds him on all sides. The field grants the wearer concealment (20% miss chance) against ranged attacks and lasts for 1 minute or until the wearer is missed by a ranged attack due to the power of the cloak, whichever comes first. When the field is used, all magic is lost from the cloak, leaving only a mundane silvery garment.

Construction Requirements

Cost 100 gp

Craft Wondrous Item, shield

Charlatan's Cape

Price 45,000 gp; Aura faint evocation and illusion; CL 3rd; Weight 1 lb.

This garish cloak of red velvet is embroidered with gold-threaded patterns, typically in shapes of sinisterly masked harlequins or other imagery of sinister revelry. The cloak acts like a cloak of the mountebank, but its dimension door power can be used three times per day. Furthermore, once per day the wearer of the cloak can use ethereal jaunt, as per the spell.

Construction Requirements

Cost 22,500 gp

Craft Wondrous Item, dimension door, ethereal jaunt

Cloak of Arachnida

Price 14,000 gp; Aura moderate conjuration and transmutation; CL 6th; Weight 1 lb.

This red and violet silk garment, delicately embroidered with a barely perceptible web-like pattern, gives the wearer the ability to climb as if a spider climb spell had been placed upon her. In addition, the cloak grants her immunity to entrapment by web spells or webs of any sort; she can move in webs at half her normal speed. Once per day, the wearer of this cloak can cast web. She also gains a +2 luck bonus on all Fortitude saves against poison from spiders.

Construction Requirements

Cost 7,000 gp

Craft Wondrous Item, spider climb, web

Cloak of Displacement, Major

Price 50,000 gp; Aura moderate illusion; CL 7th; Weight 1 lb.

Embroidered with images of falling stars and pale moons, this item appears to be a normal cloak, but on command its magical properties distort and warp light waves. This displacement works just like the displacement spell and lasts for a total of 15 rounds per day, which the wearer can divide up as she sees fit.

Construction Requirements

Cost 25,000 gp

Craft Wondrous Item, Extend Spell, displacement

Cloak of Displacement, Minor

Price 24,000 gp; Aura faint illusion; CL 3rd; Weight 1 lb.

This item appears to be a normal cloak, with a pattern very similar to a major cloak of displacement nocturnal designs, but when worn its magical properties distort and warp light waves. This displacement works similar to the blur spell, granting a 20% miss chance on attacks against the wearer. It functions continually.

Construction Requirements

Cost 12,000 gp

Craft Wondrous Item, blur

Cloak of Elvenkind

Price 2,500 gp; Aura faint illusion; CL 3rd; Weight 1 lb.

These cloaks of famed elven design are enhanced to reflect the wearer's surroundings, aiding him in blending in with any terrain. When this plain gray cloak is worn with the hood drawn up around the head, the wearer gains a +5 competence bonus on Stealth checks.

Construction Requirements

Cost 1,250 gp

Craft Wondrous Item, invisibility, creator must be an elf

Cloak of Etherealness

Price 55,000 gp; Aura strong transmutation; CL 15th; Weight 1 lb.

This silvery gray cloak seems to absorb light rather than be illuminated by it. On command, the cloak makes its wearer ethereal (as the ethereal jaunt spell). The effect is dismissible. The cloak works for a total of up to 10 minutes per day. This duration need not be continuous, but it must be used in 1 minute increments.

Construction Requirements

Cost 27,500 gp

Craft Wondrous Item, ethereal jaunt

Cloak of Fangs

Price 2,800 gp; Aura moderate transmutation; CL 9th; Weight 1 lb.

Wearing this animal-hair cloak grants a +1 resistance bonus on saving throws. Furthermore, the wearer can force its teeth to grow rapidly up to five times per day as a swift action. The oversized teeth last for 1 round, during which time the wearer can make a bite attack. Treat this attack as a primary natural attack that deals 1d6 points of damage (or 1d4 if the wearer is Small). If the wearer already has a bite attack, the damage of that bite attack increases by one step (Bestiary 302).

Construction Requirements

Cost 1,250 gp

Craft Wondrous Item, alter self, resistance

Cloak of Fiery Vanishing

Price 2,600 gp; Aura faint abjuration and illusion; CL 5th; Weight 1 lb.

This thick leather cloak is charred and blackened around the edges and smells faintly of soot. Once per day, when subject to an effect that deals fire damage, the wearer can spend an immediate action while obscured by the flames to become invisible, leaving behind an illusory pile of ashes and bones, as if he had been slain by the fire effect. The wearer's invisibility and his illusory remains last for 5 rounds or until the wearer attacks any creature. Creatures that study or interact with the ashes can make a DC 11 Will save to disbelieve the illusion, though this does not end the invisibility effect.

Construction Requirements

Cost 1,300 gp

Craft Wondrous Item, invisibility, silent image

Cloak of Human Guise

Price 900 gp; Aura faint illusion; CL 1st; Weight 1 lb.

This plain cloak only has any effect when worn by a member of a half-human race, such as a half-orc or half-elf. It alters the wearer's appearance similarly to a hat of disguise, but only to the extent that it conceals or alters the wearer's non-human physical traits so the creature appears fully human. Any feature that is plausibly human remains. For example, a half-orc wearing the cloak loses his green or gray skin color and pointed ears, has no visible tusks, and is otherwise completely able to pass as a human version of his normal self. Likewise, a half-elf wearing the cloak has round ears, humanlike eyes, and no other traits indicating elven ancestry. The wearer has no control over the specific guise, and those familiar with his normal appearance can recognize him in his human guise.

Construction Requirements

Cost 450 gp

Craft Wondrous Item, disguise self

Cloak of Resistance

Price Varies; Aura faint abjuration; CL 5th; Weight 1 lb.

+1 bonus 1,000 gp; +2 bonus 4,000 gp; +3 bonus 9,000 gp; +4 bonus 16,000 gp; +5 bonus 25,000 gp

Flecks of silver or steel are often sown amid the fabric of these magical cloaks. This garment offers magical protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will).

Construction Requirements

+1 bonus 500 gp; +2 bonus 2,000 gp; +3 bonus 4,500 gp; +4 bonus 8,000 gp; +5 bonus 12,500 gp

Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus

Cloak of the Bat

Price 26,000 gp; Aura moderate transmutation; CL 7th; Weight 1 lb.

Fashioned of dark brown or black cloth, this cloak bestows a +5 competence bonus on Stealth checks. The wearer is also able to hang upside down from the ceiling like a bat.

By holding the edges of the garment, the wearer is able to fly as per the spell (including a +7 bonus on Fly skill checks). If he desires, the wearer can actually polymorph himself into an ordinary bat and fly accordingly (as beast shape III). All possessions worn or carried are part of the transformation. Flying, either with the cloak or in bat form, can be accomplished only in darkness (either under the night sky or in a lightless or near-lightless environment underground). Either of the flying powers is usable for up to 7 minutes at a time, but after a flight of any duration the cloak cannot bestow any flying power for a like period of time.

Construction Requirements

Cost 13,000 gp

Craft Wondrous Item, beast shape III, fly

Cloak of the Diplomat

Price 20,000 gp; Aura moderate enchantment; CL 7th; Weight 1 lb.

The forest-green cloak grants a +5 competence bonus on Diplomacy and Sense Motive checks. In addition, once per day, before making a Diplomacy or Sense Motive check, the wearer can decide to call upon the powers of the cloak to roll twice and take the better result. Finally, the wearer of this cloak can adjust a creature's attitude up to three steps when using Diplomacy, instead of the normal limit of two steps. However, the cloak's power does have one drawback. Should the wearer ever fail a Diplomacy checks made to adjust a creature's attitude by 5 or more, the creature's attitude is reduced by two steps instead of one.

Construction Requirements

Cost 10,000 gp

Craft Wondrous Item, charm person, creator must have 5 ranks in Diplomacy and Sense Motive

Cloak of the duskwalker

Price 10,000 gp; Aura faint illusion; CL 3rd; Weight 1 lb.

This dark, velvety cloak billows with a dramatic flourish in its wearer's wake. The cloak grants its wearer low-light vision. Once per day, on command, the wearer can surround herself with darkness, as the darkness spell. While this darkness is active, the cloak also grants the wearer darkvision 60 feet as well as low-light vision.

Construction Requirements

Cost 5,000 gp

Craft Wondrous Item, darkness, darkvision

Cloak of the Hedge Wizard

Price 2,500 gp; Aura faint, school based on cloak type ; CL 1st; Weight 1 lb.

This cloak comes in eight varieties—one for each school of magic. The cloak grants its wearer the ability to use a certain number of spells on command (caster level 1st) based on its school of magic. It also grants the wearer the ability to use prestidigitation on command and at will.

Abjuration: at will—resistance; 1/day—endure elements, shield

Conjuration: at will—acid splash; 1/day—mage armor, unseen servant

Divination: at will—detect magic; 1/day—detect secret doors, true strike

Enchantment: at will—daze; 1/day—charm person, sleep

Evocation: at will—light; 1/day—floating disk, magic missile

Illusion: at will—ghost sound; 1/day—color spray, silent image

Necromancy: at will—touch of fatigue; 1/day—cause fear, ray of enfeeblement

Transmutation: at will—mage hand; 1/day—enlarge person, expeditious retreat

Construction Requirements

Cost 1,125 gp

Craft Wondrous Item, prestidigitation and any spell the cloak allows the caster to use; the creator must have Spell Focus in the cloak's school of magic

Cloak of the Manta Ray

Price 7,200 gp; Aura moderate transmutation; CL 9th; Weight 1 lb.

This cloak appears to be made of leather until the wearer enters salt water. At that time, the cloak of the manta ray adheres to the individual, and he appears nearly identical to a manta ray (as the beast shape II spell, except that it allows only manta ray form). He gains a +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet, like a real manta ray.

The cloak also allows the wearer to attack with a sting ray's tail spine, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus. The wearer can release his arms from the cloak without sacrificing underwater movement if so desired.

Construction Requirements

Cost 3,600 gp

Craft Wondrous Item, beast shape II, water breathing

Cloak of the Scuttling Rat

Price 6,000 gp; Aura faint transmutation; CL 5th; Weight 1 lb.

This unassuming cloak initially appears to be made of plain leather. When the wearer speaks the command word, however, the cloak of the scuttling rat wraps itself around her, transforming her into a dire rat as if using beast shape I. The wearer can remain in dire rat form for up to 5 minutes per day. This duration need not be consecutive, but it must be used in 1-minute increments.

Construction Requirements

Cost 3,000 gp

Craft Wondrous Item, beast shape I

Cocoon Cloak

Price 10,000 gp; Aura moderate transmutation ; CL 7th; Weight 1 lb.

This ruffled silk cloak is incredibly durable despite its soft, delicate construction. Anytime the wearer falls asleep (whether the sleep is natural or brought on by a magical effect), the cloak immediately transforms into sticky strands that envelop the wearer's body, hardening into a solid silk cocoon. While wrapped in the cocoon the wearer gains a +4 enhancement bonus to natural armor and is protected from critical hits and sneak attacks as if subject to the light fortification armor ability (25% chance for normal damage on a critical hit). The cocoon opens and transforms back into a cloak once the wearer awakens.

Construction Requirements

Cost 5,000 gp

Craft Wondrous Item, vermin shape I (Ultimate Magic)

Comfort's Cloak

Price 15,600 gp; Aura faint abjuration and necromancy; CL 5th; Weight 1 lb.

A favored cloak of rangers, this cloak is a patchwork of hides and fur. Comfort's cloak grants a constant endure elements effect to the wearer, and grants a +4 competence bonus to saves against disease, energy drain, effects that cause fatigue or exhaustion, and poisons. Furthermore, while the wearer is resting he regains twice his Hit Dice in hit points for 8 hours of rest instead of the typical 1 hit point per Hit Die. When taking a full 24 hours of rest, the character regains 5 times his Hit Dice in hit points instead of twice his Hit Dice in hit points.

Construction Requirements

Cost 7,800 gp

Craft Wondrous Item, endure elements

Cowardly Crouching Cloak

Price 1,800 gp; Aura faint abjuration ; CL 1st; Weight 4 lbs.

This nondescript gray cloak has a hood that can fit over the wearer's entire face. The wearer can, as a move action, cover his face and drop to a huddling crouch. Any creature seeking to directly attack him while he does this must make a DC 11 Will save to do so (as the sanctuary spell). The wearer cannot see or take any actions while crouching. This makes him effectively blind, with all the normal penalties, but not helpless. The wearer can end his crouch simply by standing up or moving.

Construction Requirements

Cost 900 gp

Craft Wondrous Item, sanctuary

Demonspike Pauldrons

Price 14,350 gp; Aura moderate necromancy ; CL 7th; Weight 8 lbs.

These black iron pauldrons are studded with jagged spikes of various lengths. Demonspike pauldrons act as +2 armor spikes and also deal 1d2 bleed damage on a successful grapple attack or melee attack made with the pauldrons. If these pauldrons are worn with normal armor spikes, increase the damage done by the armor spikes to 1d6 (Small) or 1d8 (Medium), and use the greater of the two enhancement bonuses to attack and damage—either from the armor spikes (if any) or the demonspike pauldrons.

Construction Requirements

Cost 7,175 gp

Craft Wondrous Item, Craft Magic Arms and Armor, bleed

Eagle Cape

Price 7,000 gp; Aura moderate transmutation; CL 7th; Weight 1 lb.

Large eagle feathers decorate the back and arms of this magnificent cape. Should the cape's wearer fall more than 5 feet, the cape spreads out behind the wearer and she gently drifts to the ground. This acts exactly like a feather fall spell for the wearer only. Once per day, if the wearer grasps the edges of the cape and spreads her arms, she transforms into an eagle (as per the beast shape I spell, except that it allows only eagle form and the wearer gains the eagle's full fly speed of 80 feet). This effect lasts for 10 minutes but can be ended prematurely as a standard action. In addition, while in eagle form, the wearer gains a +5 competence bonus on Perception checks.

Construction Requirements

Cost 3,500 gp

Craft Wondrous Item, beast shape I, feather fall, perceive clues

Gunfighter's Poncho

Price 14,000 gp; Aura moderate abjuration ; CL 6th; Weight 1 lb.

The abjurations woven into this woolen poncho not only defend against gunfire, but also insulate the wearer from dangerous magic. The wearer gains a +2 luck bonus to touch AC. Once per day as an immediate action, the wearer can negate a single ranged touched attack targeted at him, but cannot use this ability if the attack is a confirmed critical hit. When the wearer uses this ability, he must fall prone.

Construction Requirements

Cost 7,000 gp

Craft Wondrous Item, bullet shield

Highwayman's Cape

Price 32,500 gp; Aura faint transmutation ; CL 5th; Weight 1 lb.

This reversible multicolored cape marks the wearer's flamboyant audacity when turned with its bright colors outward, granting a +5 competence bonus on Bluff checks. Reversible as a move action, the dappled camouflage of its other side grants a +5 competence bonus on Stealth checks. Furthermore, the wearer is subject to a constant effect like that of the spell liberating command regardless of the cape's current facing.

Construction Requirements

Cost 16,250 gp

Craft Wondrous Item, liberating command

Hunter's Cloak

Price 7,500 gp; Aura faint transmutation ; CL 5th; Weight 1 lb.

Usually made from the skins of giant serpents, these cloaks are designed to help rangers, hunters, and trackers blend in with and travel quickly through the areas they are most familiar with. If the wearer has the favored terrain class ability and is traveling through one of his favored terrains, once per day he can transform himself into an animal native to that environment. This works identically to the beast shape I spell, save that it is limited to creatures native to the environment (as defined in the appropriate Bestiary entry or per the GMs discretion). This effect lasts for 10 minutes per day. The duration need not be continuous, but it must be used in 1-minute increments.

Construction Requirements

Cost 3,750 gp

Craft Wondrous Item, beast shape I

Jellyfish Cape

Price 19,200 gp; Aura moderate transmutation; CL 7th; Weight 1 lb.

This billowing white cape renders the wearer almost invisible the moment she is submerged in salt water, granting her concealment (20% miss chance) so long as she remains entirely submerged. The wearer can breathe underwater and gains a swim speed of 20 ft. While the wearer is submerged, the cape surrounds her with tiny stinging tentacles. Any creature that ends its turn adjacent to the wearer takes 1 point of electricity damage and must succeed at a DC 16 Fortitude saving throw or be sickened for 1 round. The sickened effect is a poison effect.

Construction Requirements

Cost 9,600 gp

Craft Wondrous Item, beast shape II, water breathing

Juggernaut's Pauldrons

Price 40,000 gp; Aura faint necromancy; CL 5th; Weight 1 lb.

These massive pauldrons take the shape of a pair of clenched fists made of beaten bronze. They bestow a +4 bonus on CMD, and grant the wearer the ferocity ability (Bestiary 300). On command, the wearer can increase its size, as though subject to an enlarge person spell, and can revert to regular size with another command. Three times per day, as an immediate action after the pauldrons' wearer kills an opponent, the wearer gains the benefit of the deadly juggernaut spell for 1 minute.

Construction Requirements

Cost 20,000 gp

Craft Wondrous Item, deadly juggernaut, enlarge person, rage

Lion Cloak

Price 12,000 gp; Aura moderate transmutation; CL 10th; Weight 1 lb.

Made from a single male lion's coat with the mane surrounding its hood, the lion cloak is an impressive sight. A creature wearing the cloak gains a +2 resistance bonus on saving throws made against mind-affecting and fear effects and a +2 circumstance bonus on Intimidate checks. Once per day, the wearer can pull the hood over her head, assuming the form of a lion (as the beast shape II spell, except that it allows only lion form) for up to 10 minutes. If the wearer has the smite class feature, she can use this power more than once per day by expending uses of her smite; at most she can take the lion form as many times as she has smites plus one additional time. While in this lion form the wearer cannot use its normal smite ability.

Construction Requirements

Cost 6,000 gp

Craft Wondrous Item, beast shape II

Mantle of Spores

Price 13,400 gp; Aura faint necromancy; CL 5th; Weight 1 lb.

This mantle grants the wearer a +4 resistance bonus on saving throws against disease. Once per day, the wearer can flourish the cape as a swift action to surround himself with a cloud of deadly spores. Creatures adjacent to the wearer take 1d6 points of damage from the spores, plus 1d3 points of damage per round for 3 rounds as the spores grow into fuzzy green mold. After these rounds the mold becomes harmless, and can be washed away with a minute of scrubbing. The spores can be destroyed by making a DC 15 Heal check on an affected creature, or by effects that remove diseases. The spores are a disease effect.

Construction Requirements

Cost 6,700 gp

Craft Wondrous Item, contagion

Muleback Cords

Price 1,000 gp; Aura faint transmutation; CL 3rd; Weight 1/4 lb.

These thick leather cords wrap around the wearer's biceps and shoulders. When worn, they make the wearer's muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity. This bonus does not apply to combat, breaking items, or any other Strength-related rolls, it only contributes to the amount of equipment or material the wearer can carry.

Construction Requirements

Cost 500 gp

Craft Wondrous Item, bull's strength

Pauldrons of the Bull

Price 10,000 gp; Aura faint abjuration; CL 5th; Weight 3 lbs.

These steel pauldrons are engraved with images of charging bulls. When their wearer makes a bull rush combat maneuver, she can make the check twice and take the better result. Furthermore, they grant a +2 enhancement bonus to CMD against bull rushes.

Construction Requirements

Cost 5,000 gp

Craft Wondrous Item, bull's strength

Pauldrons of the Serpent

Price 3,000 gp; Aura faint abjuration; CL 3rd; Weight 3 lbs.

Constructed of mithral, each of these pauldrons bears an embossed device of a viper coiled defensively. These pauldrons grant their wearer a +2 dodge bonus to AC against attacks of opportunity, and increase the wearer's CMD by 2 against bull rush, grapple, reposition, and trip combat maneuvers.

Construction Requirements

Cost 1,500 gp

Craft Wondrous Item, cat's grace

Pauldrons of the Watchful Lion

Price 10,800 gp; Aura faint necromancy; CL 5th; Weight 3 lbs.

These steel and brass pauldrons feature two brass lion heads, one on each shoulder. Twice a day as an immediate action when a creature successfully makes an Acrobatics check to move through the wearer's threatened area or its space without provoking an attack of opportunity, a shadowy lion can animate from one of the pauldrons and attack that creature. The attack uses the wearer's base attack bonus + Dexterity modifier and attacks the target's touch AC. On a hit, the lion deals 2d6 points of piercing damage (×2 critical).

Construction Requirements

Cost 5,400 gp

Craft Wondrous Item, Craft Magic Arms and Armor, spectral hand

Prestidigitator's Cloak

Price 17,200 gp; Aura faint illusion and transmutation; CL 5th; Weight 1 lb.

This short black cloak grants its wearer a +8 competence bonus on Slight of Hand checks. Furthermore, as a full-round action, the cloak can be removed and placed on an single object that takes up a 5-foot square or less and weighs 100 lbs. or less, at which point the object disappears and is stored within an extradimensional space within the cloak. The object can remain in the cloak for no more than 1 hour, at which point it falls out of the cloak in a square adjacent to the cloak or its wearer. The wearer can also command the cloak to dispel the object into an adjacent square.

Construction Requirements

Cost 8,600 gp

Craft Wondrous Item, guidance, rope trick

Quickchange Cloak

Price 1,500 gp; Aura faint transmutation; CL 1st; Weight 1 lb.

One side of this reversible gray hooded cape is exquisitely embroidered and richly decorated, while the other appears shabby and worn. On command, by passing the edge of the cloak over her face, the wearer may remove a mundane disguise (one applied with the Disguise skill) and store it in the cloak. This does not change the cloak's appearance in any way. Once a disguise is stored in the cloak, it can be reapplied to the wearer who placed it within the cloak on command, using the original result of the Disguise check. The cloak can store up to three disguises at once, and any wearer of the cloak can discard any number of disguises within the cloak as a free action.

Construction Requirements

Cost 750 gp

Craft Wondrous Item, prestidigitation, creator must have at least 5 ranks in Disguise

Seafoam Shawl

Price 6,000 gp; Aura faint transmutation; CL 5th; Weight 1 lb.

This shawl of delicate lace can be activated once per day to grant the benefits of the fins to feet spell, transforming the wearer's lower fins or appendages into feet whenever he is on dry land—unless dismissed, this effect lasts for 5 hours.

Construction Requirements

Cost 3,000 gp

Craft Wondrous Item, fins to feet

Shawl of Life-Keeping

Price 1,000 gp; Aura faint conjuration ; CL 3rd; Weight 1 lb.

This magical shawl is woven from silken, diaphanous material. Once per day, the wearer can speak a command word to transfer some of her life energy into the shawl (up to 10 hit points). If she is wearing the shawl and is reduced to –1 hit points or below, the shawl immediately heals her an amount equal to the number of hit points stored in the shawl. This healing cannot prevent the wearer from being killed. The life energy stored in the shawl lasts for 24 hours or until it heals the wearer, whichever comes first. If the shawl is destroyed, the stored life energy is lost.

While the shawl is storing a creature's life energy, it retains a connection to that creature. If another creature holds the shawl in its hand, the creature whose life energy is stored in the shawl takes a –2 penalty on Fortitude and Reflex saving throws against all effects from the current bearer of the shawl.

Construction Requirements

Cost 500 gp

Craft Wondrous Item, cure light wounds, stabilize

Shawl of the Crone

Price 16,000 gp; Aura faint transmutation; CL 3rd; Weight 1 lb.

The yarn making up this knitted gray wrap is frayed and tattered. As soon as a creature puts on the shawl, she immediately takes the form of a venerable female of her race (regardless of the wearer's actual gender) and remains so until the shawl is removed. Though this is an actual physical transformation, the wearer does not experience any infirmities due to advanced age, including penalties to her physical attributes, nor does she gain any bonuses to her mental attributes. The wearer also gains a +4 circumstance bonus on any Charisma-based check intended to make her appear friendly, harmless, helpless, or otherwise in need of assistance or deserving of proper respect for someone of her apparent age. This bonus increases to +8 when directed against children. The wearer also counts as a hag for the purposes of forming a covey, but this covey must always include at least one actual hag.

Construction Requirements

Cost 8,000 gp

Craft Wondrous Item, alter self

Shield Cloak

Price 1,000 gp; Aura faint abjuration; CL 4th; Weight 1 lb.

The wearer of this rough, gray cloak can, as a move action, grasp the garment's edge and cause it to harden. The wearer can use the hardened edge it as if it were a masterwork light wooden shield. Using the cloak in this fashion imposes no armor check penalty, but does impose a 5% arcane spell failure chance. The edge of the cloak can be dropped and made pliant again as a free action. Shield enhancement bonuses and special abilities can be added to the cloak as if it were a masterwork shield.

Construction Requirements

Cost 500 gp

Craft Wondrous Item, Craft Magic Arms and Armor, shield

Slashing Cloak

Price 20,000 gp; Aura faint illusion and transmutation; CL 5th; Weight 1 lb.

This thick burgundy cloak is trimmed with mithral plates and cut to fit handsomely over heavy armor. As a full-round action, the wearer can spin in his space, damaging each creature within 5 feet. This attack uses the wearer's highest base attack bonus against each creature, and deals 2d6 damage on a hit. The wearer is considered proficient with this attack. Furthermore, the cloak can be magically enhanced like a melee weapon, adding the cost of the melee weapon property to the cloak's cost.

Construction Requirements

Cost 10,000 gp

Craft Wondrous Item, blade barrier; Cost 10,000 gp

Stole of Justice

Price 18,000 gp; Aura faint divination; CL 5th; Weight 1 lb.

This long stole of unrelenting black is marked on one end with golden scales and the other with the embroidered image of hooded justice. The wearer gains a +5 competence bonus on Sense Motive checks and can create a zone of truth for up to 5 minutes per day; these rounds need not be consecutive. When the wearer uses detect chaos, detect evil, detect good, or detect law, at the beginning of her next turn after casting she gains information as if she had concentrated for 3 full rounds. Finally, if the wearer is an inquisitor, when using her judgment she receives a bonus on Perception checks and her combat maneuver defense as if she were wielding a jurist weapon.

Construction Requirements

Cost 9,000 gp

Craft Wondrous Item, zone of truth, creator must have 5 ranks of Sense Motive

Stone Cloak, Major

Price 20,000 gp; Aura moderate abjuration; CL 8th; Weight 1 lb.

This cloak is identical to the stone cloak, save that it provides DR 10/adamantine when activated.

Construction Requirements

Cost 10,000 gp

Craft Wondrous Item, stoneskin

Stone Cloak, Minor

Price 10,000 gp; Aura faint abjuration; CL 5th; Weight 1 lb.

This mottled gray cloak looks like granite or some other light gray stone. The wearer can pull a minor stone cloak tight around herself and freeze in place as a move action, which causes the cloak to harden like the stone it resembles. When she does this, the wearer can take no actions other than free actions and is denied her Dexterity bonus to AC but gains DR 5/adamantine. She also gains a +5 circumstance bonus to Stealth checks while protected in this manner. This effect can be dismissed as a free action.

Construction Requirements

Cost 5,000 gp

Craft Wondrous Item, stone shape

Stonemist Cloak

Price 3,500 gp; Aura faint conjuration and illusion; CL 3rd; Weight 1 lb.

In rocky or mountainous areas, when this stone-gray cloak is worn with the hood drawn up around the head, the wearer gains a +5 competence bonus on Stealth checks. Once per day, the wearer can create an area of fog equivalent to obscuring mist.

Construction Requirements

Cost 1,750 gp

Craft Wondrous Item, invisibility, obscuring mist

Tentacle Cloak

Price 14,000 gp; Aura moderate transmutation; CL 7th; Weight 1 lb.

Subtle, indefinable shapes ripple and flow when this deep blue cloak moves, seemingly devouring any light falling upon it. Once per day at the wearer's command, two large gray tentacles emerge from the cloak near the shoulders. Each tentacle can make a natural attack that deals 1d6 points of bludgeoning damage, assuming the wear is Medium (the damage of the tentacles scales by size of the wearer as a tentacle natural attack; Bestiary 302). The tentacles have 10-foot reach and the grab monster special ability . In addition, the wearer gains a +4 competence bonus on grapple maneuver checks with the tentacles. The tentacles last for 1 minute.

Construction Requirements

Cost 7,000 gp

Craft Wondrous Item, polymorph self

Treeform Cloak

Price 6,000 gp; Aura moderate transmutation; CL 7th; Weight 1 lb.

This long green cloak's back features an embroidered image of an ancient oak. Once per day on command, the wearer can assume the shape of a tree, as the tree shape spell, but can only take the form of a living tree. Furthermore, each hour the wear spends in tree form while in direct sunlight, he heals 1d6 hit points.

Construction Requirements

Cost 3,000 gp

Craft Wondrous Item, goodberry, tree form; Cost 2,500 gp

Wings of Flying

Price 54,000 gp; Aura moderate transmutation; CL 10th; Weight 2 lbs.

A pair of these wings might appear to be nothing more than a plain cloak of old, black cloth, or they could be as elegant as a long cape of blue feathers. When the wearer speaks the command word, the cloak turns into a pair of bat or bird wings that empower her to fly with a speed of 60 feet (average maneuverability), also granting a +5 competence bonus on Fly skill checks.

Construction Requirements

Cost 27,000 gp

Craft Wondrous Item, fly

Wings of the Gargoyle

Price 72,000 gp; Aura moderate transmutation; CL 7th; Weight 3 lbs.

These cloth shoulder straps have many pebbles stitched into them. The wearer of the straps can command them to unfurl a pair of wings made from a hard gray stone. These wings grant her a fly speed of 60 feet and average maneuverability. When these wings are present her skin also takes on a noticeable stone-like appearance and she gains DR 10/adamantine. The wearer can furl and unfurl these wings as a swift action. The wings can be used for up to 5 minutes each day. The duration need not be continuous, but it must be used in 1-minute increments.

Construction Requirements

Cost 36,000 gp

Craft Wondrous Item, fly, stoneskin

Wyvern Cloak

Price 78,600 gp; Aura moderate transmutation; CL 7th; Weight 1 lb.

This heavy cloak is made of blue scaled leather and has a pointed hem that hangs near the ground. The cloak provides the wearer a +4 resistance bonus on Will saves, a continuous feather fall effect (as the spell), and the ability to use fly once per day. At will as a swift action, the wearer can form the hem into a stinger, granting her a sting natural weapon. This sting deals 1d6 points of damage plus poison (as the spell; DC 16). Reverting the stinger to its normal, inconspicuous shape is a free action.

Construction Requirements

Cost 39,300 gp

Craft Wondrous Item, feather fall, fly, poison, resistance, creator must be at least caster level 12